public TeapotObject(TeapotRenderer renderer, Device renderingDevice) { this.renderingDevice = renderingDevice; this.renderer = renderer; // Default position Position = new Vector3(0, 20, 0); // Create shader SetSourceCode(" float4 getColor(float4 position, float4 normal, float4 camera) { return float4(0, 0, 0, 0); } "); // Read data from file Vector3[] vertices; short[] indices; new XLoader().LoadFile(renderer.Directory + "\\Resources\\Teapot.X" , out vertices, out indices); // DataStream vertexStream = new DataStream(vertices.Length * 12, true, true); vertexStream.WriteRange(vertices); vertexStream.Position = 0; DataStream indexStream = new DataStream(indices.Length * 2, true, true); indexStream.WriteRange(indices); indexStream.Position = 0; // BufferDescription vbufferDescription = new BufferDescription(); vbufferDescription.BindFlags = BindFlags.VertexBuffer; vbufferDescription.CpuAccessFlags = CpuAccessFlags.None; vbufferDescription.OptionFlags = ResourceOptionFlags.None; vbufferDescription.SizeInBytes = (int)vertexStream.Length; vbufferDescription.Usage = ResourceUsage.Immutable; vertexBuffer = new Buffer(renderingDevice, vertexStream, vbufferDescription); // BufferDescription ibufferDescription = new BufferDescription(); ibufferDescription.BindFlags = BindFlags.IndexBuffer; ibufferDescription.CpuAccessFlags = CpuAccessFlags.None; ibufferDescription.OptionFlags = ResourceOptionFlags.None; ibufferDescription.SizeInBytes = (int)indexStream.Length; ibufferDescription.Usage = ResourceUsage.Immutable; indexBuffer = new Buffer(renderingDevice, indexStream, ibufferDescription); indexCount = (int)indexStream.Length / 2; }
public TeapotScene(TeapotRenderer teapotRenderer) { // Create a description of the display mode ModeDescription modeDescription = new ModeDescription() { Format = Format.R8G8B8A8_UNorm, RefreshRate = new Rational(60, 1), Width = 512, Height = 512 }; // Create a description of the multisampler SampleDescription sampleDescription = new SampleDescription() { Count = 1, Quality = 0 }; // Create a description of the swap chain SwapChainDescription swapChainDescription = new SwapChainDescription() { ModeDescription = modeDescription, SampleDescription = sampleDescription, BufferCount = 1, SwapEffect = SwapEffect.Discard, Usage = Usage.RenderTargetOutput, IsWindowed = false }; // Create a hardware accelarated rendering device renderingDevice = new Device(DriverType.Hardware, DeviceCreationFlags.Debug | DeviceCreationFlags.BgraSupport); // Create the shared texture Texture2DDescription colordesc = new Texture2DDescription(); colordesc.BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource; colordesc.Format = Format.B8G8R8A8_UNorm; colordesc.Width = 512; colordesc.Height = 512; colordesc.MipLevels = 1; colordesc.SampleDescription = new SampleDescription(1, 0); colordesc.Usage = ResourceUsage.Default; colordesc.OptionFlags = ResourceOptionFlags.Shared; colordesc.CpuAccessFlags = CpuAccessFlags.None; colordesc.ArraySize = 1; SharedTexture = new Texture2D(renderingDevice, colordesc); // Create the render target view renderTargetView = new RenderTargetView(renderingDevice, SharedTexture); // Creat the depth/stencil buffer DepthStencilStateDescription depthStencilStateDescription = new DepthStencilStateDescription() { IsDepthEnabled = true, IsStencilEnabled = false, DepthWriteMask = DepthWriteMask.All, DepthComparison = Comparison.Less, }; depthStencilState = DepthStencilState.FromDescription(renderingDevice, depthStencilStateDescription); Texture2DDescription depthStencilTextureDescription = new Texture2DDescription() { Width = 512, Height = 512, MipLevels = 1, ArraySize = 1, Format = Format.D32_Float, SampleDescription = sampleDescription, Usage = ResourceUsage.Default, BindFlags = BindFlags.DepthStencil, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None }; DepthStencilViewDescription depthStencilViewDescription = new DepthStencilViewDescription() { Format = depthStencilTextureDescription.Format, Dimension = depthStencilTextureDescription.SampleDescription.Count > 1 ? DepthStencilViewDimension.Texture2DMultisampled : DepthStencilViewDimension.Texture2D, MipSlice = 0 }; using (Texture2D depthStencilTexture = new Texture2D(renderingDevice, depthStencilTextureDescription)) { depthStencilView = new DepthStencilView(renderingDevice, depthStencilTexture, depthStencilViewDescription); } // Setup the default output targets renderingDevice.ImmediateContext.OutputMerger.SetTargets(depthStencilView, renderTargetView); // Setup the viewport Viewport viewPort = new Viewport() { X = 0, Y = 0, Width = 512, Height = 512, MinZ = 0, MaxZ = 1 }; renderingDevice.ImmediateContext.Rasterizer.SetViewports(viewPort); // Create the teappot teapotObject = new TeapotObject(teapotRenderer, renderingDevice); // Create the camera camera = new ThirdPersonCamera(teapotObject); }