public void SendInit() { NewPackets.FactionUpdate factionUpdate = new NewPackets.FactionUpdate(); factionUpdate.credits = Credits; factionUpdate.connected = true; Debug.Log("SENDING INIT FOR FACTION " + FactionID); GameManager.Send((byte)FactionID, NewPackets.PacketType.InitSelf, factionUpdate.ByteArray(), FactionClient); }
public void BroadcastState() { NewPackets.FactionUpdate factionUpdate = new NewPackets.FactionUpdate(); factionUpdate.credits = Credits; factionUpdate.connected = true; GameManager.Broadcast((byte)FactionID, NewPackets.PacketType.UpdateFaction, factionUpdate.ByteArray()); }