コード例 #1
0
        public void StartGame()
        {
            Connect        con        = new Connect();
            MenuAfterLogin cojg       = new MenuAfterLogin();
            Game           game       = new Game();
            CreateRoom     createRoom = new CreateRoom();
            JoinRoom       joinRoom   = new JoinRoom();
            Ranking        ranking    = new Ranking();

            ConnectController controller = new ConnectController(con, cojg, createRoom, joinRoom, ranking, game);

            controller.LoadViewConnect(con);
            con.ShowDialog();
            _view.Hide();
        }
コード例 #2
0
        private void ReceiveMessages()
        {
            strReader = new StreamReader(tcpClient.GetStream());
            string numCardsInSet = "0";

            // While we are successfully connected, read incoming lines from the server
            while (isConnectedToServer)
            {
                string   serverResponse = strReader.ReadLine();
                string[] data           = serverResponse.Split(';');


                if (data[0].Equals("AVALIABLE_NICK"))
                {
                    // Console.WriteLine("Test = nick was avaliable. OK");
                }
                if (data[0].Equals("LOGIN_FAILED"))
                {
                    string message = data[1];
                    //ZMIENIC NA CONNECT
                    _viewConnect.ShowInformation(message, "Login failed");
                    _viewConnect.Hide();


                    Connect con = new Connect();
                    con.Visible = false;

                    MenuAfterLogin cojg = new MenuAfterLogin();
                    cojg.Visible = false;

                    Game game = new Game();
                    game.Visible = false;

                    CreateRoom createRoom = new CreateRoom();
                    createRoom.Visible = false;

                    JoinRoom joinRoom = new JoinRoom();
                    joinRoom.Visible = false;

                    Ranking ranking = new Ranking();
                    ranking.Visible = false;


                    ConnectController controller = new ConnectController(con, cojg, createRoom, joinRoom, ranking, game);


                    controller.LoadViewConnect(con);

                    con.ShowDialog();
                }

                if (data[0].Equals("WRONG_NICK"))
                {
                    string message = data[1];
                    _viewGame.ShowInformation(message, "Wrong nick");


                    Connect        con  = new Connect();
                    MenuAfterLogin cojg = new MenuAfterLogin();
                    Game           game = new Game();

                    CreateRoom createRoom = new CreateRoom();

                    JoinRoom joinRoom = new JoinRoom();

                    Ranking ranking = new Ranking();


                    ConnectController controller = new ConnectController(con, cojg, createRoom, joinRoom, ranking, game);
                    controller.LoadViewConnect(con);
                    con.ShowDialog();
                    _viewConnect.Hide();
                    Console.WriteLine("od nowa");
                    _viewGame.ShowInformation(message, "Wrong nick");

                    _viewConnect.SetClientMessage("[Log]:" + message);
                }



                if (data[0].Equals("INCOMING_MSG"))
                {
                    string source  = data[1];
                    string message = data[2];
                    _viewGame.SetClientMessage(source + ": " + message);
                }
                if (data[0].Equals("INCOMING_NUM_OF_PLAYERS"))
                {
                    string message = data[1];
                }
                if (data[0].Equals("INCOMING_SYMBOLS_NAMES"))
                {
                    string message = data[1];
                    cards.PathToImages = message;
                }


                if (data[0].Equals("ROOM_FOUND"))
                {
                    string message = data[1];
                    _viewGame.ShowInformation(message, "Room found");

                    _viewGame.SetClientMessage("[Log]:" + message);
                }

                if (data[0].Equals("ROOM_NOT_FOUND"))
                {
                    string message = data[1];
                    _viewGame.ShowInformation(message, "Room not found");
                }

                if (data[0].Equals("ROOM_FULL"))
                {
                    string message = data[1];
                    _viewGame.ShowInformation(message, "Room full");
                }


                if (data[0].Equals("START_GAME"))
                {
                    string message = data[1];

                    _viewGame.ShowInformation(message, "Start game!");


                    _viewGame.SetClientMessage("[Log]:" + message);
                }
                if (data[0].Equals("WAITING"))
                {
                    string message = data[1];
                    _viewGame.ShowInformation(message, "Waiting...");

                    _viewGame.SetClientMessage("[Log]:" + message);
                }

                if (data[0].Equals("MAIN_CARD"))
                {
                    if (data.Length == 9)
                    {
                        mainCard8(data);
                    }
                    if (data.Length == 7)
                    {
                        mainCard6(data);
                    }
                }


                if (data[0].Equals("PLAYER_CARD"))
                {
                    if (data.Length == 9)
                    {
                        symbols8(data);
                    }
                    if (data.Length == 7)
                    {
                        symbols6(data);
                    }
                }
                if (data[0].Equals("NUM_CARDS_IN_SET"))
                {
                    string message = data[1];
                    numCardsInSet = message;
                }


                if (data[0].Equals("NUM_CURRENT_CARD"))
                {
                    string message = data[1];
                    string text    = message + "/" + numCardsInSet;
                    _viewGame.NumCurrentCard(text);
                }

                if (data[0].Equals("LAST_NICK"))
                {
                    string message = data[1];
                    _viewGame.LastNick(message);
                }

                if (data[0].Equals("BAN"))
                {
                    string message = data[1];
                    _viewGame.ShowInformation(message, "Ban!");
                    _viewGame.SetClientMessage(message);
                    _viewGame.Ban();
                }
                if (data[0].Equals("UNBAN"))
                {
                    string message = data[1];
                    _viewGame.ShowInformation(message, "Unban");
                    _viewGame.SetClientMessage(message);
                    _viewGame.Unban();
                }
                if (data[0].Equals("WIN"))
                {
                    string message = data[1];
                    _viewGame.ShowInformation(message, "Win!");

                    _viewGame.SetClientMessage(message);
                    _viewGame.Win();
                }


                if (data[0].Equals("ROOM_LIST"))
                {
                    string message = data[1] + data[2];
                    _viewJoinRoom.RoomList(message);
                }

                if (data[0].Equals("STATUS_CLEAR"))
                {
                    string nick   = "Nick";
                    string status = "Status";
                    int    a      = 150;
                    int    b      = 56;

                    _viewGame.StatusClear(nick, status, a, b);
                }

                if (data[0].Equals("ROOM_CLEAR"))
                {
                    _viewJoinRoom.Clear();
                }

                if (data[0].Equals("STATUS_PLAYERS"))
                {
                    string col1 = data[1];
                    string col2 = data[2] + "/" + data[3];
                    _viewGame.StatusPlayers(col1, col2);
                }
                if (data[0].Equals("RANKING_ROW"))
                {
                    string col1 = data[1];
                    string col2 = data[2];
                    string col3 = data[3];

                    _viewRanking.AddRowRanking(col1, col2, col3);
                }

                if (data[0].Equals("RANKING_ROW_LOWER"))
                {
                    string col1 = data[1];
                    string col2 = data[2];
                    string col3 = data[3];

                    _viewRanking.AddRowRankingLower(col1, col2, col3);
                }



                _viewGame.AutoscrollingList();
            }
        }
コード例 #3
0
        public void AddNewAccount(string serveripTextbox, string portTextbox, string userNameTextbox, string passwordTextbox, string emailTextbox, string yearComboBox, string genderComboBox, string captchaTextbox)
        {
            string connectionEstablish;

            connectionEstablish = "CREATE_ACCOUNT;" + userNameTextbox + ";" + passwordTextbox + ";" + emailTextbox + ";" + yearComboBox + ";" + genderComboBox;


            tcpClient = new TcpClient();
            tcpClient.Connect(serveripTextbox, int.Parse(portTextbox));
            isConnectedToServer = true;
            strWritter          = new StreamWriter(tcpClient.GetStream());
            strWritter.WriteLine(connectionEstablish);
            strWritter.Flush();


            Console.WriteLine("nowy Connection");

            incomingMessageHandler = new Thread(() => ReceiveMessages());
            incomingMessageHandler.IsBackground = true;
            incomingMessageHandler.Start();

            int interval = 3000;


            while (!ACCOUNT_CREATED_SUCCESFULLY)

            {
                Console.WriteLine("spie 3 sek: ");
                Thread.Sleep(interval);
                if (ACCOUNT_CREATED_SUCCESFULLY == true)
                {
                    Console.WriteLine("JEST JUZ OK, ZAMYKAMY!");

                    SaveSettings();

                    ConnectController c = new ConnectController();


                    Connect        con  = new Connect();
                    MenuAfterLogin cojg = new MenuAfterLogin();
                    Game           game = new Game();

                    CreateRoom createRoom = new CreateRoom();

                    JoinRoom joinRoom = new JoinRoom();

                    Ranking ranking = new Ranking();


                    ConnectController controller = new ConnectController(con, cojg, createRoom, joinRoom, ranking, game);
                    controller.LoadViewConnect(con);
                    con.ShowDialog();

                    _view.Hide();
                    _view.Close();
                    _view.DisposeForm();

                    Console.WriteLine(ACCOUNT_CREATED_SUCCESFULLY + "jest just tru!!");
                }
                Console.WriteLine("ja zyje");
            }
        }