public TransferActorAction(TDocument doc, TActor actor, TLayer parent) { this.document = doc; this.actor = actor; this.oldData = new ActorMatrixData(); this.newData = new ActorMatrixData(); this.oldParent = actor.parent; this.newParent = parent; this.oldData.position = actor.position; this.oldData.scale = actor.scale; this.oldData.skew = actor.skew; this.oldData.rotation = actor.rotation; // actor's position based on new parent PointF pt = actor.parent.logicalToScreen(actor.position); pt = parent.screenToLogical(pt); // actor's rotation based on new parent float angle = actor.rotationOnScreen(); if (parent is TActor) { angle -= ((TActor)parent).rotationOnScreen(); } TUtil.normalizeDegreeAngle(angle); // for scale RectangleF bound = actor.bound(); PointF s = actor.logicalVectorToScreen(new PointF(bound.Width, bound.Height)); SizeF scale = new SizeF(1, 1); Matrix m2 = new Matrix(); m2.Translate(pt.X, pt.Y); m2.Rotate((float)(angle * 180 / Math.PI)); m2.Translate(-actor.anchor.X * actor.bound().Width, -actor.anchor.Y * actor.bound().Height); Matrix m = parent.matrixFromScreen(); m.Multiply(m2); if (m.IsInvertible) { PointF[] aPos = { s }; m.Invert(); m.TransformVectors(aPos); s = aPos[0]; scale = new SizeF(s.X / bound.Width, s.Y / bound.Height); } this.newData.position = pt; this.newData.scale = scale; this.newData.skew = actor.skew; this.newData.rotation = angle; oldIndex = actor.parent.childs.IndexOf(actor); }
// move the anchor point of selected item the specified delta, parameters are based on real drawing canvas coordinates public void moveAnchorOfSelectedItem(float dx, float dy, bool fixedMove) { if (fixedMove) { double al = Math.Atan2(dy, dx) * 180 / Math.PI; float d = Math.Min(Math.Abs(dx), Math.Abs(dy)); if (al >= -22.5 && al < 22.5) { dy = 0; } else if (al >= 22.5 && al < 67.5) { dx = d; dy = d; } else if (al >= 67.5 && al < 112.5) { dx = 0; } else if (al >= 112.5 && al < 157.5) { dx = -d; dy = d; } else if (al >= 157.5 || al < -157.5) { dy = 0; } else if (al >= -157.5 && al < -112.5) { dx = -d; dy = -d; } else if (al >= -112.5 && al < -67.5) { dx = 0; } else if (al >= 67.5 && al < 22.5) { dx = d; dy = -d; } } for (int i = 0; i < selectedItems.Count; i++) { TActor item = this.selectedItems[i]; TActor origin = item.backupActor; PointF screenPos = origin.parent.logicalToScreen(origin.position); screenPos.X += dx; screenPos.Y += dy; PointF logicalPos = origin.screenToLogical(screenPos); RectangleF bound = origin.bound(); item.position = origin.parent.screenToLogical(screenPos); item.anchor = new PointF(logicalPos.X / bound.Width, logicalPos.Y / bound.Height); } }
public void transferLayer(TActor item, TLayer target) { // item's position based on new parent PointF pt = item.parent.logicalToScreen(item.position); pt = target.screenToLogical(pt); // item's rotation based on new parent float angle = item.rotationOnScreen(); if (target is TActor) { angle -= ((TActor)target).rotationOnScreen(); } TUtil.normalizeDegreeAngle(angle); // for scale RectangleF bound = item.bound(); PointF s = item.logicalVectorToScreen(new PointF(bound.Width, bound.Height)); // new properties item.position = pt; item.rotation = angle; item.scale = new Size(1, 1); Matrix m = target.matrixFromScreen(); m.Multiply(item.matrix); if (m.IsInvertible) { PointF[] aPos = { s }; m.Invert(); m.TransformVectors(aPos); s = aPos[0]; item.scale = new SizeF(s.X / bound.Width, s.Y / bound.Height); } item.parent.childs.Remove(item); target.childs.Add(item); item.parent = target; }
// scale the selected items the specified delta, parameters are based on real drawing canvas coordinates public void scaleSelectedItems(int part, float dx, float dy, bool fixedRatio) { for (int i = 0; i < selectedItems.Count; i++) { TActor item = this.selectedItems[i]; TActor origin = item.backupActor; PointF d = origin.screenVectorToLogical(new PointF(dx, dy)); float sx = origin.scale.Width, sy = origin.scale.Height; RectangleF bound = origin.bound(); float px = origin.anchor.X * bound.Width, py = origin.anchor.Y * bound.Height; if (fixedRatio) { float w = bound.Width * sx, h = bound.Height * sy; float z; if (part == 1) { z = Math.Max(-d.X / w, -d.Y / h); d = new PointF(-z * w, -z * h); } else if (part == 2) { z = Math.Max(-d.X / w, d.Y / h); d = new PointF(-z * w, z * h); } else if (part == 3) { z = Math.Max(d.X / w, d.Y / h); d = new PointF(z * w, z * h); } else if (part == 4) { z = Math.Max(d.X / w, -d.Y / h); d = new PointF(z * w, -z * h); } } if (part == 1 || part == 2 || part == 5) { sx -= sx * d.X / bound.Width; px = d.X + (bound.Width - d.X) * origin.anchor.X; } if (part == 3 || part == 4 || part == 7) { sx += sx * d.X / bound.Width; px = origin.anchor.X * (bound.Width + d.X); } if (part == 1 || part == 4 || part == 8) { sy -= sy * d.Y / bound.Height; py = d.Y + (bound.Height - d.Y) * origin.anchor.Y; } if (part == 2 || part == 3 || part == 6) { sy += sy * d.Y / bound.Height; py = origin.anchor.Y * (bound.Height + d.Y); } PointF[] p0 = { new PointF(px, py) }; origin.matrix.TransformPoints(p0); item.position = p0[0]; item.scale = new SizeF(sx, sy); // PointF p0 = item.logicalToScreen(new PointF(px, py)); // item.position = item.parent.screenToLogical(p0); // item.scale = new SizeF(sx, sy); } }
//============== return value ===============// // // -1 // 9 9 // ┌───────────────────────┐ // │ 1 8 4 │ // │ │ // -1 │ 5 0 7 │ -1 // │ │ // │ 2 6 3 │ // └───────────────────────┘ // 9 9 // -1 // // // Anchor Point : 10 //============================================// public int partOfSelection(float x, float y, out int cursor) { cursor = -1; if (selectedItems.Count == 0) { return(-1); } if (selectedItems.Count > 1) { return(containsInSelection(x, y) ? 0 : 9); } TActor actor = selectedItems[0]; if (currentTool == TDocument.TOOL_PUZZLE && !actor.puzzle) { return(-1); } PointF screenPos = new PointF(x, y); PointF logicalPos = currentTool != TDocument.TOOL_PUZZLE ? actor.screenToLogical(new PointF(x, y)) : actor.ownerScene().screenToLogical(new PointF(x, y)); RectangleF actorBound = actor.bound(); PointF anchorPosOnScreen = actor.logicalToScreen(new PointF(actorBound.Width * actor.anchor.X, actorBound.Height * actor.anchor.Y)); RectangleF bound; if (currentTool == TDocument.TOOL_BOUNDING) { bound = actor.interactionBound; } else if (currentTool == TDocument.TOOL_PUZZLE) { bound = actor.puzzleArea; } else { bound = actorBound; } PointF[] boundOnScreen; if (currentTool == TDocument.TOOL_BOUNDING) { boundOnScreen = actor.interactionBoundOnScreen(); } else if (currentTool == TDocument.TOOL_PUZZLE) { boundOnScreen = actor.puzzleAreaOnScreen(); } else { boundOnScreen = actor.boundOnScreen(); } int ctrl_size = 6; bool leftEdge = TUtil.distanceBetweenPointLine(screenPos, boundOnScreen[0], boundOnScreen[1]) <= ctrl_size; bool bottomEdge = TUtil.distanceBetweenPointLine(screenPos, boundOnScreen[1], boundOnScreen[2]) <= ctrl_size; bool rightEdge = TUtil.distanceBetweenPointLine(screenPos, boundOnScreen[2], boundOnScreen[3]) <= ctrl_size; bool topEdge = TUtil.distanceBetweenPointLine(screenPos, boundOnScreen[3], boundOnScreen[0]) <= ctrl_size; bool insideBound = bound.Contains(logicalPos); int first_cursor = 0; // cursor form part 5 double angle = -Math.Atan2(boundOnScreen[1].Y - boundOnScreen[0].Y, boundOnScreen[1].X - boundOnScreen[0].X) * 180 / Math.PI; if (angle < 0) { angle += 360; } first_cursor = (int)((angle + 22.5) / 45) % 4; int part = -1; if (leftEdge && topEdge) { part = 1; cursor = (first_cursor - 1) % 4; } else if (leftEdge && bottomEdge) { part = 2; cursor = (first_cursor + 1) % 4; } else if (rightEdge && bottomEdge) { part = 3; cursor = (first_cursor + 3) % 4; } else if (rightEdge && topEdge) { part = 4; cursor = (first_cursor + 5) % 4; } else if (leftEdge && TUtil.isPointProjectionInLineSegment(screenPos, boundOnScreen[0], boundOnScreen[1])) { part = 5; cursor = (first_cursor + 0) % 4; } else if (bottomEdge && TUtil.isPointProjectionInLineSegment(screenPos, boundOnScreen[1], boundOnScreen[2])) { part = 6; cursor = (first_cursor + 2) % 4; } else if (rightEdge && TUtil.isPointProjectionInLineSegment(screenPos, boundOnScreen[2], boundOnScreen[3])) { part = 7; cursor = (first_cursor + 4) % 4; } else if (topEdge && TUtil.isPointProjectionInLineSegment(screenPos, boundOnScreen[3], boundOnScreen[0])) { part = 8; cursor = (first_cursor + 6) % 4; } else if (TUtil.distanceBetweenPoints(screenPos, anchorPosOnScreen) <= ctrl_size) { part = 10; } else if (insideBound) { part = 0; } else if (currentTool != TDocument.TOOL_BOUNDING && currentTool != TDocument.TOOL_PUZZLE) { if (TUtil.distanceBetweenPoints(screenPos, boundOnScreen[0]) <= ctrl_size * 3 || TUtil.distanceBetweenPoints(screenPos, boundOnScreen[1]) <= ctrl_size * 3 || TUtil.distanceBetweenPoints(screenPos, boundOnScreen[2]) <= ctrl_size * 3 || TUtil.distanceBetweenPoints(screenPos, boundOnScreen[3]) <= ctrl_size * 3) { part = 9; } } return(part); }
private void drawSelectedBound(Graphics g) { PointF[] bound = null; TActor actor = this.selectedActor(); if (currentTool == TDocument.TOOL_BOUNDING) { if (actor != null) { bound = actor.interactionBoundOnScreen(); } } else if (currentTool == TDocument.TOOL_PUZZLE) { if (actor != null && actor.puzzle) { bound = actor.puzzleAreaOnScreen(); } } else { bound = this.selectedBound(); } if (bound != null) { Color boundColor; switch (currentTool) { case TDocument.TOOL_BOUNDING: boundColor = Color.Red; break; case TDocument.TOOL_PUZZLE: boundColor = Color.Blue; break; default: boundColor = Color.Black; break; } // draw rectangle Pen pen = new Pen(boundColor, 1); pen.DashStyle = DashStyle.Custom; pen.DashPattern = new float[] { 4, 4 }; g.DrawPolygon(pen, bound); // draw control point const int ctrl_size = 6; Pen ctrl_pen = new Pen(boundColor, 1); Brush ctrl_brush = new SolidBrush(Color.White); Rectangle ctrl_rect; for (int i = 0; i < bound.Length; i++) { // corner ctrl_rect = new Rectangle((int)(bound[i].X - ctrl_size / 2), (int)(bound[i].Y - ctrl_size / 2), ctrl_size, ctrl_size); g.FillRectangle(ctrl_brush, ctrl_rect); g.DrawRectangle(ctrl_pen, ctrl_rect); // edge int j = (i + 1) % bound.Length; ctrl_rect = new Rectangle((int)((bound[i].X + bound[j].X - ctrl_size) / 2), (int)((bound[i].Y + bound[j].Y - ctrl_size) / 2), ctrl_size, ctrl_size); g.FillRectangle(ctrl_brush, ctrl_rect); g.DrawRectangle(ctrl_pen, ctrl_rect); } // draw anchor point if (actor != null && (currentTool != TDocument.TOOL_BOUNDING && currentTool != TDocument.TOOL_PUZZLE)) { const int anchor_line_size = 10; const int anchor_circle_size = 6; RectangleF actorBound = actor.bound(); PointF anchorPosF = actor.logicalToScreen(new PointF(actor.anchor.X * actorBound.Width, actor.anchor.Y * actorBound.Height)); Point anchorPos = new Point((int)anchorPosF.X, (int)anchorPosF.Y); g.DrawLine(ctrl_pen, anchorPos.X - anchor_line_size / 2, anchorPos.Y, anchorPos.X - anchor_circle_size / 2, anchorPos.Y); g.DrawLine(ctrl_pen, anchorPos.X + anchor_line_size / 2, anchorPos.Y, anchorPos.X + anchor_circle_size / 2, anchorPos.Y); g.DrawLine(ctrl_pen, anchorPos.X, anchorPos.Y - anchor_line_size / 2, anchorPos.X, anchorPos.Y - anchor_circle_size / 2); g.DrawLine(ctrl_pen, anchorPos.X, anchorPos.Y + anchor_line_size / 2, anchorPos.X, anchorPos.Y + anchor_circle_size / 2); g.DrawEllipse(ctrl_pen, anchorPos.X - anchor_circle_size / 2, anchorPos.Y - anchor_circle_size / 2, anchor_circle_size, anchor_circle_size); g.FillRectangle(Brushes.Black, anchorPos.X, anchorPos.Y, 1, 1); } } }