//Awake Event - when the DLL is loaded public void Awake() { if (Instance != null) return; Instance = this; Textures.LoadIconAssets(); DontDestroyOnLoad(this); Utilities.Log("TST LoadGlobals Awake Complete"); }
//Awake Event - when the DLL is loaded public void Awake() { if (Instance != null) { return; } Instance = this; Textures.LoadIconAssets(); DontDestroyOnLoad(this); Utilities.Log("TST LoadGlobals Awake Complete"); }