public void Initialize(TargetDummyController control, int x, int y, int dir, MapGenerator map) { if (started) { return; } started = true; controller = control; this.map = map; Setup(x, y, dir); lastDirection = GetDirection(); }
public void Initialize(TargetDummyController control) { if (started) { return; } started = true; controller = control; skills = new Skill[4]; skills[0] = Slash.Default(); skills[1] = Flare.Default(); //Lunge.Default(); //TODO lunge animation broken skills[2] = Fireball.Default(); skills[3] = Heal.Default(); _maxHealth = 10; }