Used to get information about the SMPEG object

typedef struct _SMPEG_Info { int has_audio; int has_video; int width; int height; int current_frame; double current_fps; char audio_string[80]; int audio_current_frame; Uint32 current_offset; Uint32 total_size; double current_time; double total_time; } SMPEG_Info;

コード例 #1
0
ファイル: SmpegPlayer.cs プロジェクト: vhotur/tao
        public static void Run()
        {
            Sdl.SDL_Event evt;
            bool quitFlag = false;
            int flags = (Sdl.SDL_HWSURFACE|Sdl.SDL_DOUBLEBUF|Sdl.SDL_ANYFORMAT);
            int bpp = 16;
            int width = 352;
            int height = 240;

            Sdl.SDL_Init(Sdl.SDL_INIT_EVERYTHING);
            Sdl.SDL_WM_SetCaption("Tao.Sdl Example - SmpegPlayer", "");
            surfacePtr = Sdl.SDL_SetVideoMode(
                width,
                height,
                bpp,
                flags);
            SdlMixer.Mix_OpenAudio(SdlMixer.MIX_DEFAULT_FREQUENCY, unchecked(Sdl.AUDIO_S16LSB), 2, 1024);
            Smpeg.SMPEG_Info info = new Smpeg.SMPEG_Info();

            string filePath = Path.Combine("..", "..");
            string fileDirectory = "Data";
            string fileName = "SdlExamples.SmpegPlayer.mpg";
            if (File.Exists(fileName))
            {
                filePath = "";
                fileDirectory = "";
            }
            else if (File.Exists(Path.Combine(fileDirectory, fileName)))
            {
                filePath = "";
            }

            string file = Path.Combine(Path.Combine(filePath, fileDirectory), fileName);

            //SdlMixer.MixFunctionDelegate audioMixer = new SdlMixer.MixFunctionDelegate(this.player);
            //int freq;
            //short format;
            //int channels;
            SdlMixer.Mix_CloseAudio();
            IntPtr intPtr = Smpeg.SMPEG_new(file, out info, 1);
            //Smpeg.SMPEG_enableaudio(intPtr, 0);
            //SdlMixer.Mix_QuerySpec(out freq, out unchecked(format), out channels);
            //Sdl.SDL_AudioSpec audiofmt = new Tao.Sdl.Sdl.SDL_AudioSpec();
            //audiofmt.freq = freq;
            //audiofmt.format = unchecked(format);
            //audiofmt.channels = (byte) channels;
            //Console.WriteLine("Freq: " + audiofmt.freq);
            //Console.WriteLine("Format: " + audiofmt.format);
            //Console.WriteLine("Channels: " + audiofmt.channels);

            Smpeg.SMPEG_getinfo(intPtr, out info);
            Console.WriteLine("Time: " + info.total_time.ToString());
            Console.WriteLine("Width: " + info.width.ToString());
            Console.WriteLine("Height: " + info.height.ToString());
            Console.WriteLine("Size: " + info.total_size.ToString());
            Console.WriteLine("Smpeg_error: " + Smpeg.SMPEG_error(intPtr));

            //Smpeg.SMPEG_actualSpec(intPtr, ref audiofmt);
            //SdlMixer.Mix_HookMusic(audioMixer, intPtr);
            Smpeg.SMPEG_setdisplay(intPtr, surfacePtr, IntPtr.Zero, null);

            Smpeg.SMPEG_play(intPtr);
            //Smpeg.SMPEG_loop(intPtr, 1);
            //Smpeg.SMPEG_enableaudio(intPtr, 1);

            try
            {
                while ((Smpeg.SMPEG_status(intPtr) == Smpeg.SMPEG_PLAYING) &&
                    (quitFlag == false))
                {
                    Sdl.SDL_PollEvent(out evt);

                    if (evt.type == Sdl.SDL_QUIT)
                    {
                        quitFlag = true;
                    }
                    else if (evt.type == Sdl.SDL_KEYDOWN)
                    {
                        if ((evt.key.keysym.sym == (int)Sdl.SDLK_ESCAPE) ||
                            (evt.key.keysym.sym == (int)Sdl.SDLK_q))
                        {
                            quitFlag = true;
                        }
                    }
                }
            }
            catch
            {
                Smpeg.SMPEG_stop(intPtr);
                Smpeg.SMPEG_delete(intPtr);
                Sdl.SDL_Quit();
                throw;
            }
            finally
            {
                Smpeg.SMPEG_stop(intPtr);
                Smpeg.SMPEG_delete(intPtr);
                Sdl.SDL_Quit();
            }
        }
コード例 #2
0
ファイル: Smpeg.cs プロジェクト: conankzhang/fez
 public static void SMPEG_getinfo(IntPtr mpeg, out Smpeg.SMPEG_Info info);
コード例 #3
0
ファイル: Smpeg.cs プロジェクト: conankzhang/fez
 public static IntPtr SMPEG_new_rwops(IntPtr src, out Smpeg.SMPEG_Info info, int sdl_audio);
コード例 #4
0
ファイル: Smpeg.cs プロジェクト: conankzhang/fez
 public static IntPtr SMPEG_new_data(object data, int size, out Smpeg.SMPEG_Info info, int sdl_audio);
コード例 #5
0
ファイル: Smpeg.cs プロジェクト: conankzhang/fez
 public static IntPtr SMPEG_new_descr(int file, out Smpeg.SMPEG_Info info, int sdl_audio);
コード例 #6
0
ファイル: Smpeg.cs プロジェクト: conankzhang/fez
 public static IntPtr SMPEG_new(string file, out Smpeg.SMPEG_Info info, int sdl_audio);