public override void Load() { TankBuilder builder = new UsaTankBuilder(true); playerTank = builder.Build() as PlayerTank; /*playerTank = new TankBuilder(true) * .SetChassis(0, 0) * .SetTurret(0) * .SetTracks(0) * .Build() as PlayerTank;*/ CreateEntity(playerTank); playerTank.transform.SetPosition(new Vector2(200, 300)); playerTank.StartTurn(); TankState state = new TankState(); state.Pos_X = playerTank.transform.position.x; state.Pos_Y = playerTank.transform.position.y; playerTank.UpdateTankState(state); Tank npcTank = builder.Build(); /*Tank npcTank = new TankBuilder(false) * .SetChassis(1, 1) * .SetTurret(1) * .SetTracks(1) * .Build();*/ CreateEntity(npcTank); npcTank.transform.SetPosition(new Vector2(500, 300)); }
private void SpawnTanks(List <Player> playersAndTanks) { foreach (Player player in playersAndTanks) { if (player.ConnectionId == NetworkManager.Instance.myConnId()) { TankBuilder usaTankBuilder = new UsaTankBuilder(true); tank = usaTankBuilder.Build() as PlayerTank; /*tank = new TankBuilder(true) * .SetChassis(player.Tank.Color_id, player.Tank.Chasis_id) * .SetTurret(player.Tank.Chasis_id) * .SetTracks(player.Tank.Trucks_id) * .Build() as PlayerTank;*/ CreateEntity(tank); tank.UpdateTankState(player.TankState); tankDict.Add(player.ConnectionId, tank); } else { TankBuilder russianTankBuilder = new RussianTankBuilder(false); Tank NPCTank = russianTankBuilder.Build(); /*Tank NPCTank = new TankBuilder(false) * .SetChassis(player.Tank.Color_id, player.Tank.Chasis_id) * .SetTurret(player.Tank.Chasis_id) * .SetTracks(player.Tank.Trucks_id) * .Build();*/ CreateEntity(NPCTank); NPCTank.UpdateTankState(player.TankState); tankDict.Add(player.ConnectionId, NPCTank); } } NetworkManager.Instance.OnTankConfigsReceived -= SpawnTanks; NetworkManager.Instance.OnTurnStarted += Instance_PlayerChanged; NetworkManager.Instance.PlayerMoved += Instance_PlayerMoved; NetworkManager.Instance.BarrelRotate += Instance_BarrelRotate; NetworkManager.Instance.OnCrateSpawned += Instance_OnCrateSpawned; CreateEntity(new GameplayUI()); }