private void btnLoadLevel_Click(object sender, EventArgs e) { buf = new Bitmap(pnlBattlefield.Width, pnlBattlefield.Height); int m = Convert.ToInt32(nudLevelMSize.Value); int n = Convert.ToInt32(nudLevelNSize.Value); m_editor = new EditorController(n, m); pnlBattlefield.Width = n * m_editor.Width; pnlBattlefield.Height = m * m_editor.Height; if (rbnLevelLoad.Checked) { m_editor.LoadLevel(tbxLevelLoad.Text); } else { //m_editor.CreateField(n, m); } pnlBattlefield.Invalidate(); }
public LevelEditor(EditorController editor) { InitializeComponent(); //m_editor = editor; }