public void ContinueOnProgressShow(ShowBattleResultsScreenNotificationEvent e, Node any, [JoinAll] ScreenNode screen) { if (!e.NotificationExist) { screen.battleResultAwardsScreenAnimation.playActions = true; } }
public void ScreenPartShown(ScreenPartShownEvent e, Node any, [JoinAll] ScreenNode screen, [JoinAll] UserNode user) { ShowBattleResultsScreenNotificationEvent eventInstance = new ShowBattleResultsScreenNotificationEvent { Index = 1 }; base.NewEvent(eventInstance).Attach(any).ScheduleDelayed(0.3f); }
public void ShowInfo() { this.playActions = false; this.infoAnimator.SetBool("on", true); this.showDelay = 0.5f; ShowBattleResultsScreenNotificationEvent eventInstance = new ShowBattleResultsScreenNotificationEvent { Index = 1 }; EngineService.Engine.ScheduleEvent(eventInstance, EngineService.EntityStub); if (!eventInstance.NotificationExist) { this.playActions = true; } this.rankProgressBar.Animate(1f); this.containerProgressBar.Animate(1f); }