private void Awake() { // get data from the GameObject that we created in Customisation (DontDestroyOnLoad()) if (GameObject.Find("ButtonHandler") != null) { CreateCharacters handler = GameObject.Find("ButtonHandler").GetComponent <CreateCharacters>(); partIndexPlayer1 = handler.partIndexPlayer1; partIndexPlayer2 = handler.partIndexPlayer2; } }
private void Awake() { // Get the data from a GameObject that we carried over (via don't destroy) if (GameObject.Find("ButtonHandler") != null) { CreateCharacters handler = GameObject.Find("ButtonHandler").GetComponent <CreateCharacters>(); partIndexPlayer1 = handler.partIndexPlayer1; partIndexPlayer2 = handler.partIndexPlayer2; } }