コード例 #1
0
 public static void run(Graph g)
 {
     Node[,] nodes = g.getNodes();
     Node head = g.getHead();
     HashSet<Node> vertextSet = new HashSet<Node>();
     for (int i = 0; i < 10; i++)
     {
         for (int j = 0; j < 10; j++)
         {
             vertextSet.Add(nodes[i, j]);
         }
     }
     head.setDist(0);
     while (vertextSet.Count > 0)
     {
         // Getting the vertex with min distance
         int min = Int32.MaxValue;
         Node u = null;
         foreach (Node n in vertextSet)
         {
             if (n.getDist() < min)
             {
                 min = n.getDist();
                 u = n;
             }
         }
         // Remove the discovered vertex
         vertextSet.Remove(u);
         foreach (Node v in u.getNeighbours())
         {
             // Update minimum distances to each neighbour
             if (u.getDist() + 1 < v.getDist())
             {
                 v.setDist(u.getDist() + 1);
                 v.setParent(u);
             }
         }
     }
 }
コード例 #2
0
        public void TestMethod1()
        {
            Console.WriteLine("Testing");
            MainGrid active_grid = new MainGrid();
            MessageParser p1 = new GlobalBroadCastHandler(active_grid);
            MessageParser p2 = new AquirablesHandler(active_grid);
            MessageParser p3 = new MovingAndShootingHandler(active_grid);
            MessageParser p4 = new GameInidiationHandler(active_grid);
            MessageParser p5 = new JoinMessageParser(active_grid);
            MessageParser p6 = new JoinSuccessHandler(active_grid);
            MessageParser p7 = new Finalizer(active_grid);
            p1.setNext(p2);
            p2.setNext(p3);
            p3.setNext(p4);
            p4.setNext(p5);
            p5.setNext(p6);
            p6.setNext(p7);

            p1.handleMessage("I:P0:5,3;1,4;3,6;0,8;2,6;4,8;6,3;5,7;1,3:2,4;6,7;7,2;8,6;2,7;1,8;7,4;8,1;0,3;7,1:4,3;6,8;9,3;0,2;1,7;2,3;5,8;9,8;5,2;7,6#");
            p1.handleMessage("S:P0;0,0;0:P1;0,9;0:P2;9,0;0#");
            p1.handleMessage("C:3,8:16423:1747#");
            p1.handleMessage("G:P0;0,0;0;0;100;0;0:P1;0,9;0;0;100;0;0:P2;9,0;0;0;100;0;0:5,3,0;1,4,0;3,6,0;0,8,0;2,6,0;4,8,0;6,3,0;5,7,0;1,3,0#");
            p1.handleMessage("L:2,8:59130#");

            Graph g = new Graph(active_grid, "P0");
            Node[,] ns = g.getNodes();
            Console.WriteLine("Main grid");
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    Console.Write(string.Format("{0,5}", ns[i, j].getDist()) + " ");
                }
                Console.WriteLine();
            }
            Dijkstra.run(g);
            Console.WriteLine("After Running Dijkstra");
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    Console.Write(string.Format("{0,5}", ns[i, j].getDist()) + " " + ns[i, j].Type + " ");
                }
                Console.WriteLine();
            }
            Console.WriteLine("Done");
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    if (ns[i, j].getParent() != null)
                        Console.Write(string.Format("{0,5}", ns[i, j].getParent().getX() + "," + ns[i, j].getParent().getY()) + " ");
                    else
                    {
                        Console.Write(string.Format("{0,5}", "_") + " ");
                    }
                }
                Console.WriteLine();
            }
            Stack<Node> path = g.getPathByNode(g.getNodes()[9, 9]);
            //Stack<Node> path = g.getPath(active_grid.getCoin(new Microsoft.Xna.Framework.Vector2(3,8)));
            while (path.Count > 0)
            {
                Node n = path.Pop();
                int x = n.getX();
                int y = n.getY();
                Console.WriteLine(x + " , " + y);
            }
        }
コード例 #3
0
ファイル: AI.cs プロジェクト: anuradhawick/NukeIt-Tanker-Game
 // Update the statistics that are required by AI
 private void calculateGraph()
 {
     // Generate the graph
     g = new Graph(mg, mg.Playername);
     // Run Dijkstra to get shortest path for every node
     Dijkstra.run(g);
     // Update statistics
     BaseLogic.updateStats(mg);
 }