private void Gm_PlayerPlayed(object sender, PlayerPlayedEventArgs e) { AnimatedTank at = Tanks.GetTank(e.Tank); if (at != null) { at.SetAction(e.PlayerAction); } }
private void DrawRotatedTank(AnimatedTank aTank, Color color) { if (!aTank.IsAlive) { return; } GL.LoadIdentity(); Spritebatch.Begin(this.Width, this.Height); GL.Rotate(aTank.Angle, Vector3d.UnitZ); Spritebatch.Draw(tank, (aTank.PhisicalPosition - new Vector2(Width / 2, Height / 2) + new Vector2(25, 25)).Rotate(-aTank.Angle) + new Vector2(-25, -25), new Vector2(1f, 1f), color, new Vector2(0, 0)); }
public MyGame(int width, int height, IPlayer player1, IPlayer player2) : base(width, height) { GL.Enable(EnableCap.Texture2D); MyInput.Initialise(this); gm = new GameManager.GameManager(player1, player2, 24, 9); gm.PlayerPlayed += Gm_PlayerPlayed; redTank1 = new AnimatedTank(gm.redTank1, gm.map, 0, TankColor.Red); Tanks.Add(redTank1); redTank2 = new AnimatedTank(gm.redTank2, gm.map, 0, TankColor.Red); Tanks.Add(redTank2); blueTank1 = new AnimatedTank(gm.blueTank1, gm.map, 180, TankColor.Blue); Tanks.Add(blueTank1); blueTank2 = new AnimatedTank(gm.blueTank2, gm.map, 180, TankColor.Blue); Tanks.Add(blueTank2); //gm.Play(); }
public static void Add(AnimatedTank aTank) { tanks.Add(aTank); }