/// <summary> /// Triggers processing of a key being pressed down. /// </summary> private void Form1_KeyDown(object sender, KeyEventArgs e) { gameController.ProcessKeyDown(e.KeyCode.ToString()); }
/// <summary> /// Tracks when a key is being pushed down /// </summary> private void TankWars_KeyDown(object sender, KeyEventArgs e) { TheController.ProcessKeyDown(e.KeyCode); }