コード例 #1
0
ファイル: teTexturePayload.cs プロジェクト: iTitus/OWLib
        /// <summary>Save DDS to stream</summary>
        /// <param name="parentHeader">Parent teTexture header</param>
        /// <param name="keepOpen">Keep the stream open after writing</param>
        public Stream SaveToDDS(teTexture.TextureHeader parentHeader, bool keepOpen = false)
        {
            MemoryStream stream = new MemoryStream();

            SaveToDDS(parentHeader, stream, keepOpen);
            return(stream);
        }
コード例 #2
0
ファイル: teTexturePayload.cs プロジェクト: iTitus/OWLib
        /// <summary>Save DDS to stream</summary>
        /// <param name="parentHeader">Parent teTexture header</param>
        /// <param name="stream">Stream to be written to</param>
        /// <param name="keepOpen">Keep the stream open after writing</param>
        public void SaveToDDS(teTexture.TextureHeader parentHeader, Stream stream, bool keepOpen = false)
        {
            using (BinaryWriter ddsWriter = new BinaryWriter(stream, Encoding.Default, keepOpen)) {
                TextureTypes.DDSHeader dds = parentHeader.ToDDSHeader();
                ddsWriter.Write(dds);
                if (dds.Format.FourCC == (int)TextureTypes.TextureType.Unknown)
                {
                    TextureTypes.DDS_HEADER_DXT10 d10 = new TextureTypes.DDS_HEADER_DXT10 {
                        Format    = parentHeader.Format,
                        Dimension = TextureTypes.D3D10_RESOURCE_DIMENSION.TEXTURE2D,
                        Misc      = (uint)(parentHeader.IsCubemap() ? 0x4 : 0),
                        Size      = (uint)(parentHeader.IsCubemap() ? 1 : parentHeader.Surfaces),
                        Misc2     = 0
                    };
                    ddsWriter.Write(d10);
                }
                if (RawData != null)
                {
                    stream.Write(RawData, 0, (int)Header.ImageSize);
                    return;
                }
                for (int i = 0; i < Size; ++i)
                {
                    if (parentHeader.Format > 72)
                    {
                        ddsWriter.Write(Color3[i]);
                        ddsWriter.Write(Color4[i]);
                        ddsWriter.Write(Color5[i]);
                    }

                    if (parentHeader.Format < 80)
                    {
                        ddsWriter.Write(Color1[i]);
                        ddsWriter.Write(Color2[i]);
                    }
                }
            }
        }
コード例 #3
0
ファイル: teTexturePayload.cs プロジェクト: Pandaaa2507/OWLib
        ///// <summary>Save DDS to stream</summary>
        ///// <param name="parentHeader">Parent teTexture header</param>
        ///// <param name="ddsWriter">Stream to be written to</param>
        ///// <param name="mips"></param>
        ///// <param name="width"></param>
        ///// <param name="height"></param>
        ///// <param name="surfaces"></param>
        //public void SaveToDDS(teTexture.TextureHeader parentHeader, BinaryWriter ddsWriter, int? mips, uint? width, uint? height, uint? surfaces) {
        //    TextureTypes.DDSHeader dds = parentHeader.ToDDSHeader(mips ?? parentHeader.MipCount, width ?? parentHeader.Width, height ?? parentHeader.Height, surfaces ?? parentHeader.Surfaces);
        //    ddsWriter.Write(dds);
        //    if (dds.Format.FourCC == (int) TextureTypes.TextureType.Unknown) {
        //        TextureTypes.DDS_HEADER_DXT10 d10 = new TextureTypes.DDS_HEADER_DXT10 {
        //            Format = parentHeader.Format,
        //            Dimension = TextureTypes.D3D10_RESOURCE_DIMENSION.TEXTURE2D,
        //            Misc = (uint) (parentHeader.IsCubemap ? 0x4 : 0),
        //            Size = parentHeader.IsCubemap ? 1 : surfaces ?? parentHeader.Surfaces,
        //            Misc2 = 0
        //        };
        //        ddsWriter.Write(d10);
        //    }
        //    SaveToDDSData(parentHeader, ddsWriter);
        //}

        /// <summary>Save DDS data to stream</summary>
        /// <param name="parentHeader">Parent teTexture header</param>
        /// <param name="ddsWriter">Stream to be written to</param>
        public void SaveToDDSData(teTexture.TextureHeader parentHeader, BinaryWriter ddsWriter)
        {
            if (RawData != null)
            {
                ddsWriter.Write(RawData, 0, (int)Header.ImageSize);
                return;
            }
            for (int i = 0; i < Size; ++i)
            {
                if (parentHeader.Format > 72)
                {
                    ddsWriter.Write(Color3[i]);
                    ddsWriter.Write(Color4[i]);
                    ddsWriter.Write(Color5[i]);
                }

                if (parentHeader.Format < 80)
                {
                    ddsWriter.Write(Color1[i]);
                    ddsWriter.Write(Color2[i]);
                }
            }
        }