private void NewTurn() { //throw new NotImplementedException(); //currentGame.GetPlayerTank().GetPlayerById(); PlayerTank currentTankPlayer = currentGame.GetPlayerTank(); TankController currentId = currentTankPlayer.GetPlayerById(); // Setting Form Title Caption to Current Round this.Text = "Tank Battle - Round " + currentGame.CurrentRound() + " of " + currentGame.GetMaxRounds(); // Set back color of control panel controlPanel.BackColor = currentId.GetTankColour(); // Set player name to tank name label1.Text = currentId.Identifier(); // Call AimTurret() to set current angle AimTurret(currentTankPlayer.GetPlayerAngle()); // Call SetPower() to set current power SetPower(currentTankPlayer.GetTankPower()); label7.Text = trackBar1.Value.ToString(); // Updating wind label if (currentGame.WindSpeed() < 0) { label3.Text = currentGame.WindSpeed() + "W"; } else { label3.Text = currentGame.WindSpeed() + "E"; } // Clearing Combobox comboBox1.Items.Clear(); // Adding to the Combobox foreach (string x in currentTankPlayer.CreateTank().WeaponList()) { comboBox1.Items.Add(x); } // Setting the current weapon to the current player SetWeaponIndex(currentTankPlayer.GetCurrentWeapon()); // Calling BeginTurn() currentId.BeginTurn(this, currentGame); /* * button1.TabStop = false; * comboBox1.TabStop = false; * numericUpDown1.TabStop = false; * trackBar1.TabStop = false;*/ label7.Text = trackBar1.Value.ToString(); debounce = 0; }
public override void FireWeapon(int weapon, PlayerTank playerTank, GameController currentGame) { // Firing the specified weapon from playerTank float xPos = playerTank.GetX(); float yPos = playerTank.GetYPos(); xPos += Chassis.WIDTH / 2; yPos += Chassis.HEIGHT / 2; TankController tankContr = playerTank.GetPlayerById(); Shrapnel newShrapnel = new Shrapnel(100, 4, 4); Projectile newProj = new Projectile(xPos, yPos, playerTank.GetPlayerAngle(), playerTank.GetTankPower(), 0.01f, newShrapnel, tankContr); currentGame.AddEffect(newProj); }