コード例 #1
0
 public static void send(PacketBase packet)
 {
     m_Channel.Send(packet);
 }
コード例 #2
0
        /// <summary>
        /// 初始化网络频道辅助器。
        /// </summary>
        /// <param name="networkChannel">网络频道。</param>
        public void Initialize(INetworkChannel networkChannel)
        {
            m_NetworkChannel = networkChannel;

            // 反射注册包和包处理函数。
            Type     packetBaseType        = typeof(SCPacketBase);
            Type     CSpacketBaseType      = typeof(CSPacketBase);
            Type     packetHandlerBaseType = typeof(PacketHandlerBase);
            Assembly assembly = Assembly.GetExecutingAssembly();

            Type[] types = assembly.GetTypes();
            for (int i = 0; i < types.Length; i++)
            {
                if (!types[i].IsClass || types[i].IsAbstract)
                {
                    continue;
                }

                if (types[i].BaseType == packetBaseType)
                {
                    PacketBase packetBase = (PacketBase)Activator.CreateInstance(types[i]);
                    Type       packetType = GetServerToClientPacketType(packetBase.Id);
                    if (packetType != null)
                    {
                        Log.Warning("Already exist packet type '{0}', check '{1}' or '{2}'?.", packetBase.Id.ToString(), packetType.Name, packetBase.GetType().Name);
                        continue;
                    }

                    m_ServerToClientPacketTypes.Add(packetBase.Id, types[i]);
                    m_AllPacketTypes.Add(packetBase.Id, types[i]);
                }
                else if (types[i].BaseType == packetHandlerBaseType)
                {
                    IPacketHandler packetHandler = (IPacketHandler)Activator.CreateInstance(types[i]);
                    m_NetworkChannel.RegisterHandler(packetHandler);
                }
                else if (types[i].BaseType == CSpacketBaseType)
                {
                    PacketBase packetBase = (PacketBase)Activator.CreateInstance(types[i]);
                    Type       packetType = GetClientToServerPacketType(packetBase.Id);
                    if (packetType != null)
                    {
                        Log.Warning("Already exist packet type '{0}', check '{1}' or '{2}'?.", packetBase.Id.ToString(), packetType.Name, packetBase.GetType().Name);
                        continue;
                    }

                    m_ClientToServerPacketTypes.Add(packetBase.Id, types[i]);
                    m_AllPacketTypes.Add(packetBase.Id, types[i]);
                }
            }

            // 获取框架事件组件
            EventComponent Event
                = UnityGameFramework.Runtime.GameEntry.GetComponent <EventComponent>();

            Event.Subscribe(UnityGameFramework.Runtime.NetworkConnectedEventArgs.EventId, OnNetworkConnected);
            Event.Subscribe(UnityGameFramework.Runtime.NetworkClosedEventArgs.EventId, OnNetworkClosed);
            Event.Subscribe(UnityGameFramework.Runtime.NetworkMissHeartBeatEventArgs.EventId, OnNetworkMissHeartBeat);
            Event.Subscribe(UnityGameFramework.Runtime.NetworkErrorEventArgs.EventId, OnNetworkError);
            Event.Subscribe(UnityGameFramework.Runtime.NetworkCustomErrorEventArgs.EventId, OnNetworkCustomError);
        }
コード例 #3
0
ファイル: SendManager.cs プロジェクト: longshilin/TankBattle
 private static void Send(PacketBase packet)
 {
     NetWorkChannel.send(packet);
 }