/// <summary> /// when the angle is changed on the form the current tanks aim is changed /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void angleUpDown_ValueChanged(object sender, EventArgs e) { currentTank.Aim((float)angleUpDown.Value); // update the tank graphics to match the angle of the barrel of tank DrawGameplay(); //refresh the screen displayPanel.Invalidate(); currentTank.Paint(gameplayGraphics.Graphics, displayPanel.Size); }