static int Retain(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { Tangzx.ABSystem.AssetBundleInfo obj = (Tangzx.ABSystem.AssetBundleInfo)ToLua.CheckObject <Tangzx.ABSystem.AssetBundleInfo>(L, 1); obj.Retain(); return(0); } else if (count == 2) { Tangzx.ABSystem.AssetBundleInfo obj = (Tangzx.ABSystem.AssetBundleInfo)ToLua.CheckObject <Tangzx.ABSystem.AssetBundleInfo>(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 2); obj.Retain(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Tangzx.ABSystem.AssetBundleInfo.Retain")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void AddDependency(AssetBundleInfo target) { if (target != null && deps.Add(target)) { target.Retain(); target.depChildren.Add(this.bundleName); } }