コード例 #1
0
ファイル: DropItemController.cs プロジェクト: linxscc/bnyx
 public void OnTriggerKeep(TriggerEvent evt)
 {
 }
コード例 #2
0
 public virtual void OnTriggerKeep(TriggerEvent evt)
 {
 }
コード例 #3
0
ファイル: DropItemController.cs プロジェクト: linxscc/bnyx
 public void OnTriggerOut(TriggerEvent evt)
 {
 }
コード例 #4
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 public virtual void OnTriggerOut(TriggerEvent evt)
 {
 }
コード例 #5
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        // 进入触发器 add by TangJian 2017/07/27 17:52:41
        public void OnTriggerEnter(Collider other)
        {
            if (triggerMode == TriggerMode.Default)
            {
                if (isReady == false)
                {
                    return;
                }

                if (TagTriggerManager.Instance.FindTirggerBool(this.gameObject.tag, other.gameObject.tag))
                {
                    //Debug.Log("OnTriggerEnter");


                    TriggerController otherTriggerController = other.gameObject.GetComponent <TriggerController>();

                    // 记录触发器 add by TangJian 2018/12/2 15:41
                    TriggerManager.Instance.AddRecord(this, otherTriggerController);

                    // 获取双方代理 add by TangJian 2019/3/19 18:21
                    ITriggerDelegate selfITriggerDelegate  = ITriggerDelegate;
                    ITriggerDelegate otherITriggerDelegate = otherTriggerController.ITriggerDelegate;

                    // 获得碰撞位置 add by TangJian 2019/3/19 18:21
                    Bounds  inbounds     = other.bounds.IntersectsExtend(triggerCollider.bounds);
                    Vector3 collidePoint = inbounds.center;

                    // 组织触发器事件 add by TangJian 2019/3/19 18:22
                    TriggerEvent triggerEvent = new TriggerEvent();
                    triggerEvent.type                   = TriggerEventType.NewTrigger;
                    triggerEvent.colider                = other;
                    triggerEvent.colidePoint            = collidePoint;
                    triggerEvent.selfTriggerController  = this;
                    triggerEvent.otherTriggerController = otherTriggerController;

//                    if (other.gameObject.tag == gameObject.tag&& other.gameObject.GetComponentInParent<RoleController>().RoleData.AttrData.isCrash)
//                    {
//                        gameObject.GetComponent<Rigidbody>().AddForce(collidePoint-gameObject.GetComponent<Collider>().bounds.center);
//                    }

                    if (selfITriggerDelegate != null)
                    {
                        selfITriggerDelegate.OnTriggerIn(triggerEvent);
                    }

                    if (OnTriggerInEvent != null)
                    {
                        OnTriggerInEvent(triggerEvent);
                    }
                }
            }
            else if (triggerMode == TriggerMode.Transmit)
            {
                TriggerEvent triggerEvent = new TriggerEvent();
                triggerEvent.colider = other;
                if (ITriggerDelegate != null)
                {
                    ITriggerDelegate.OnTriggerIn(triggerEvent);

                    if (OnTriggerInEvent != null)
                    {
                        OnTriggerInEvent(triggerEvent);
                    }
                }
            }
        }
コード例 #6
0
ファイル: CoinController.cs プロジェクト: linxscc/bnyx
 public void OnTriggerIn(TriggerEvent evt)
 {
 }
コード例 #7
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 public void OnTriggerOut(TriggerEvent evt)
 {
     //throw new System.NotImplementedException();
 }
コード例 #8
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 public override void OnTriggerIn(TriggerEvent evt)
 {
 }