// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); RoleController.SetAnimVisble(false); RoleController.SetDamageTargetEnable(false); RoleController.SetShadowEnable(false); RoleController.SetColliderEnable(false); }