/// <summary> /// Create a new game with the specified board. /// </summary> /// <param name="board">Board to set.</param> public BoardGame(Board board) { Board = board; Size = board.Size; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 4 "..\..\..\MainWindow.xaml" ((Tammi.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this._menu = ((System.Windows.Controls.Menu)(target)); return; case 3: #line 43 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Save_Click); #line default #line hidden return; case 4: #line 45 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Print_Click); #line default #line hidden return; case 5: #line 48 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.NewGame_Click); #line default #line hidden return; case 6: #line 50 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Settings_Click); #line default #line hidden return; case 7: #line 53 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Help_Click); #line default #line hidden return; case 8: #line 55 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.About_Click); #line default #line hidden return; case 9: this._gameStatus = ((System.Windows.Controls.Label)(target)); return; case 10: this._board = ((Tammi.Board)(target)); return; } this._contentLoaded = true; }