コード例 #1
0
        private void WriteMetadataArrayObjectToJsonAndWriteItToResourcesFolder(ArrayObject <Item_ModularBodyPart_Metadata> metadata)
        {
            var json      = JsonUtility.ToJson(metadata, true);
            var writePath = $"Assets/Resources/{ResourcesLoader.ITEM_MODULAR_BODY_METADATA_PATH}.json";

            if (File.Exists(writePath) == true)
            {
                File.Delete(writePath);
            }

            File.WriteAllText(writePath, json);
        }
コード例 #2
0
        private void CreateAssets(Transform prefab)
        {
            var armorPath           = Editor_ItemEditorManager.ASSET_PATH_ITEM_ARMOR;
            var attachmentPath      = Editor_ItemEditorManager.ASSET_PATH_ITEM_ATTACHMENT;
            var extension           = Editor_ItemEditorManager.FILE_EXTENSION_ASSET;
            var arrayObject         = new ArrayObject <Item_ModularBodyPart_Metadata>();
            var modularBodyPartList = new List <Item_ModularBodyPart_Metadata>();

            if (Directory.Exists(armorPath) == false)
            {
                Directory.CreateDirectory(armorPath);
            }

            if (Directory.Exists(attachmentPath) == false)
            {
                Directory.CreateDirectory(attachmentPath);
            }

            var markers = prefab.GetComponentsInChildren <Editor_PartsGetter_Marker>(true);

            if (markers.Length == 0)
            {
                Debug.Log($"{nameof(markers)}.Length is 0 ! {nameof(markers)} is an array of {nameof(Editor_PartsGetter_Marker)}.");
                return;
            }

            var prefabsDic = GetPrefabs();

            foreach (var m in markers)
            {
                for (int i = 0; i < m.transform.childCount; i++)
                {
                    Item_Base itemObject;
                    var       rootPath       = m.IsAttachment ? attachmentPath : armorPath;
                    var       assetWritePath = $"{rootPath}/{m.transform.GetChild(i).name}.{extension}";

                    if (File.Exists(assetWritePath) == false)
                    {
                        if (m.IsAttachment == true)
                        {
                            itemObject = CreateInstance <Item_Attachment>();
                            var itemAttachment = itemObject as Item_Attachment;
                            itemAttachment.SetType(m.AttachmentPart);
                        }
                        else
                        {
                            itemObject = CreateInstance <Item_Armor>();
                            var itemArmor = itemObject as Item_Armor;
                            var marker    = m.transform.GetChild(i).GetComponent <Editor_PartsGetter_ModularPartDefaultMarker>();
                            itemArmor.SetIsDefault(marker == null ? false : true);
                            itemArmor.SetGender(GetGender(m.transform.GetChild(i)));
                            itemArmor.SetType(m.ArmorPart);
                        }

                        itemObject.SetItemName(m.transform.GetChild(i).name);
                        itemObject.SetItemDescription($"Item '{itemObject.ItemName}' description");

                        var itemCharacterBody = itemObject as Item_ModularBodyPart;
                        itemCharacterBody.SetPartLocation(GetPartLocation(m.transform.GetChild(i)));

                        AssetDatabase.CreateAsset(itemObject, assetWritePath);
                    }
                    else
                    {
                        itemObject = AssetDatabase.LoadAssetAtPath <Item_Base>(assetWritePath);
                        if (itemObject == null)
                        {
                            continue;
                        }

                        EditorUtility.SetDirty(itemObject);

                        if (m.IsAttachment == true)
                        {
                            var itemAttachment = itemObject as Item_Attachment;
                            itemAttachment.SetType(m.AttachmentPart);
                        }
                        else
                        {
                            var itemArmor = itemObject as Item_Armor;
                            var marker    = m.transform.GetChild(i).GetComponent <Editor_PartsGetter_ModularPartDefaultMarker>();
                            itemArmor.SetIsDefault(marker == null ? false : true);
                            itemArmor.SetGender(GetGender(m.transform.GetChild(i)));
                            itemArmor.SetType(m.ArmorPart);
                        }

                        itemObject.SetItemName(m.transform.GetChild(i).name);
                        itemObject.SetItemDescription($"Item '{itemObject.ItemName}' description!!");

                        var itemCharacterBody = itemObject as Item_ModularBodyPart;
                        itemCharacterBody.SetPartLocation(GetPartLocation(m.transform.GetChild(i)));
                        if (prefabsDic.ContainsKey(m.transform.GetChild(i).name) == true)
                        {
                            itemCharacterBody.SetPrefab(prefabsDic[m.transform.GetChild(i).name]);
                        }
                    }

                    var armor       = itemObject as Item_Armor;
                    var attachment  = itemObject as Item_Attachment;
                    var itemModular = new Item_ModularBodyPart_Metadata()
                    {
                        PartLocation   = (itemObject as Item_ModularBodyPart).PartLocation,
                        Gender         = (itemObject as Item_ModularBodyPart).Gender,
                        ArmorType      = armor == null ? Item_Armor.ArmorPart.Helmet : armor.Type,
                        AttachmentType = attachment == null ? Item_Attachment.AttachmentPart.Helmet : attachment.Type,
                        IsDefault      = armor == null ? false : armor.IsDefault
                    };

                    modularBodyPartList.Add(itemModular);
                }
            }

            arrayObject.objs = modularBodyPartList.ToArray();
            WriteMetadataArrayObjectToJsonAndWriteItToResourcesFolder(arrayObject);
        }