public override void aiStart() { base.aiStart(); if (attackReader == null) { attackReader = new ComponentAI_PlayerAttackReader(0.0f); } whirlwindEnter = GM.GetSetBool(whirlwindEnter_stateName, ai.animator); whirlwindExit = GM.GetSetBool(whirlwindExit_stateName, ai.animator); forwardCounterEnter = GM.GetSetBool(forwardCounterEnter_stateName, ai.animator); forwardCounterExit = GM.GetSetBool(forwardCounterExit_stateName, ai.animator); threeComboEnter = GM.GetSetBool(threeComboEnter_stateName, ai.animator); threeComboExit = GM.GetSetBool(threeComboExit_stateName, ai.animator); parryAndCounterEnter = GM.GetSetBool(parryAndCounterEnter_stateName, ai.animator); parryAndCounterExit = GM.GetSetBool(parryAndCounterExit_stateName, ai.animator); }