public static bool GetResponse(Tama tama, string you) { bool answer = false; bool final = false; WriteMsg("[ YES ] [ NO ]"); YouTalk(you); while (answer == false) { string readLine = Console.ReadLine()?.ToLower(); if (readLine == "yes" || readLine == "y") { answer = true; final = true; } else if (readLine == "no" || readLine == "n") { answer = true; } else { WriteMsg("[ YES ] [ NO ]"); YouTalk(you); } } return(final); }
public HomeModule() { Get["/"] = _ => View["create_new_tamagotchi.cshtml"]; Post["/tamagotchi"] = _ => { string name = Request.Form["tamaName"]; Tama tama = new Tama(); tama.SetName(name); return(View["tamagotchi_status.cshtml", tama]); }; Post["/sleep"] = _ => { Tama currentTama = Tama.CurrentTama(); currentTama.Sleep(); return(View["tamagotchi_status.cshtml", currentTama]); }; Post["/eat"] = _ => { Tama currentTama = Tama.CurrentTama(); currentTama.Eat(); return(View["tamagotchi_status.cshtml", currentTama]); }; Post["/clean"] = _ => { Tama currentTama = Tama.CurrentTama(); currentTama.Clean(); return(View["tamagotchi_status.cshtml", currentTama]); }; Post["/play"] = _ => { Tama currentTama = Tama.CurrentTama(); currentTama.Play(); return(View["tamagotchi_status.cshtml", currentTama]); }; }
public HomeModule() { Get["/"] = _ => View["create_new_tamagotchi.cshtml"]; Post["/Tamagotchi"] = _ => { string name = Request.Form["tamaName"]; Tama tama = new Tama(name); return(View["tamagotchi_status.cshtml", tama]); }; }
public static void WriteTamasState(Tama tama) { Console.Clear(); tama.Full = GetSumValue(tama.Full, tama.FullnessRate, 1); tama.Hunger = GetSumValue(tama.Hunger, tama.HungerRate, 1); tama.Happy = GetSubValue(tama.Happy, tama.HappinessRate, 1); tama.Tired = GetSumValue(tama.Tired, tama.TirednessRate, 1); WriteName(tama.Name); DrawTama(tama.Stage); DrawState(tama); }
private void CheckUp(Tama tama) { if (Tired > 90) { Utility.TamaTalks($"{Name} is feeling really tired. \r\nWill you turn off the lights for him?", Color, Name); bool response = Utility.GetResponse(tama, OwnerName); if (response) { Command(tama, Tamagotchi.Command.Sleep); Utility.TamaTalks(Happy < 50 ? $"Good morning { OwnerName} !" : $"I don't like you {OwnerName} very much *sob sob*", Color, Name); } return; } if (Full > 90) { Utility.TamaTalks($"{Name} is feeling really full. \r\nWill you take him to poop?", Color, Name); bool response = Utility.GetResponse(tama, OwnerName); if (response) { Command(tama, Tamagotchi.Command.Poop); } return; } if (Hunger > 90) { Utility.TamaTalks($"{Name} is feeling really Hungry. \r\nPlease feed him?", Color, Name); bool response = Utility.GetResponse(tama, OwnerName); if (response) { Command(tama, Tamagotchi.Command.Feed); } return; } if (Happy < 10) { Utility.TamaTalks($"{Name} is feeling really Sad. \r\nPlease play with him?", Color, Name); bool response = Utility.GetResponse(tama, OwnerName); if (response) { Command(tama, Tamagotchi.Command.Play); } Utility.TamaTalks(response ? "YAY!" : "Boooo!", Color, Name); } }
public static void DrawState(Tama tama) { Console.SetCursorPosition(5, 17); Console.Write("Tired: "); Console.ForegroundColor = ConsoleColor.Cyan; for (var i = 0; i < tama.Tired / 10; i++) { Console.Write("♥"); } Console.ForegroundColor = ConsoleColor.White; Console.Write($"({tama.Tired}%) "); Console.Write(" Hungry: "); Console.ForegroundColor = ConsoleColor.Yellow; for (var i = 0; i < tama.Hunger / 10; i++) { Console.Write("♥"); } Console.ForegroundColor = ConsoleColor.White; Console.Write($"({tama.Hunger}%) "); Console.Write(" Happy: "); Console.ForegroundColor = ConsoleColor.Magenta; for (var i = 0; i < tama.Happy / 10; i++) { Console.Write("♥"); } Console.ForegroundColor = ConsoleColor.White; Console.Write($"({tama.Happy}%) "); Console.Write(" Full: "); Console.ForegroundColor = ConsoleColor.Blue; for (var i = 0; i < tama.Full / 10; i++) { Console.Write("♥"); } Console.ForegroundColor = ConsoleColor.White; Console.Write($"({tama.Full}%) "); Console.WriteLine(); Console.WriteLine(); }
static void Main(string[] args) { string owner = ""; string petName = ""; while (owner == "") { Console.Write("Hi owner, what's your name?"); Console.WriteLine(); owner = Console.ReadLine(); Console.WriteLine(); } while (petName == "") { Console.Write("Name your own Tamagotchi!"); Utility.YouTalk(owner); petName = Console.ReadLine(); } var tama = new Tama(petName, owner); tama.Start(tama, owner); }
public void Command(Tama tama, string attribute) { switch (attribute) { case Tamagotchi.Command.Sleep: Sleep(); Utility.DrawNight(); break; case Tamagotchi.Command.Poop: Poop(); break; case Tamagotchi.Command.Play: Play(); break; case Tamagotchi.Command.Feed: Feed(); break; case Tamagotchi.Command.Denied: Denied(); break; default: { Happy = Utility.GetSumValue(Happy, HappinessRate, 1); break; } } System.Threading.Thread.Sleep(1000); Utility.WriteTamasState(tama); CheckUp(tama); }
public void Start(Tama tama, string owner) { Utility.Hatching(Name, Color); ChangeStage("baby"); // BABY Utility.WriteTamasState(tama); Utility.TamaTalks("Hi " + owner + "! *tummy rumbling*", Color, Name); Utility.WriteMsg(tama.Name + " is very hungry, you have to feed it!"); Command(tama, Tamagotchi.Command.Feed); Utility.TamaTalks("Play with me!", Color, Name); bool play = Utility.GetResponse(tama, owner); if (play) { Command(tama, Tamagotchi.Command.Play); } Utility.TamaTalks(play ? "YAY!" : "Boooo!", Color, Name); Utility.TamaTalks("I'm still hungry! Feed me!", Color, Name); Command(tama, Tamagotchi.Command.Feed); Utility.TamaTalks(tama.FoodItem != "nothing" ? "Nom nom nom, delicious " + tama.FoodItem + "!" : "Iiih I'm just a baby, I need food!", Color, Name); Utility.TamaTalks("It's getting late and I'm really sleepy. \r\nWill you turn off the lights for me?", Color, Name); bool lights = Utility.GetResponse(tama, owner); if (lights) { Command(tama, Tamagotchi.Command.Sleep); } else { Utility.WriteTamasState(tama); Utility.TamaTalks("Please, I'm really sleepy! *yawn*", Color, Name); lights = Utility.GetResponse(tama, owner); if (lights) { Command(tama, Tamagotchi.Command.Sleep); } else { Utility.WriteTamasState(tama); Utility.TamaTalks("*throws temper tantrum*", Color, Name); Utility.WriteMsg("Sorry, but now both you and " + tama.Name + " will be upp all night..."); System.Threading.Thread.Sleep(2000); Utility.DrawNight(); } } Utility.WriteTamasState(tama); Utility.TamaTalks(tama.Happy < 50 ? "Good morning " + owner + "!" : "I don't like you " + owner + " very much *sob sob*", Color, Name); Utility.WriteMsg("Time for breakfast!"); Command(tama, Tamagotchi.Command.Feed); if (tama.Hunger == 100) { tama.ChangeStage("dead"); Utility.WriteTamasState(tama); Utility.WriteMsg("Poor " + tama.Name + " starved to death!"); Utility.WriteMsg("You shouldn't have pets, " + owner + "..."); Console.WriteLine(); Utility.WriteMsg("Hit ENTER to shut down."); Console.ReadLine(); return; } Utility.WriteMsg("Looks like " + tama.Name + " made a doo-doo, will you clean it?"); var poop = Utility.GetResponse(tama, owner); if (poop) { Command(tama, Tamagotchi.Command.Poop); } if (tama.Happy > 60) { tama.ChangeStage("goodTeen"); } else { tama.ChangeStage("badTeen"); } //TEEN Utility.WriteTamasState(tama); if (tama.Satisfied) { Utility.TamaTalks(poop ? "Thank you " + owner + "!" : "I guess it can be taken care of later...", Color, Name); Utility.WriteMsg("Oh! " + tama.Name + " just grew!"); Utility.WriteMsg("And it looks like it's healthy and well disciplined.\r\nKeep raising it this way!"); } else { Utility.TamaTalks("What ever...", Color, Name); Utility.WriteMsg("Uh oh! Looks like " + tama.Name + " just grew into a spoiled teen!"); Utility.WriteMsg("You should really step up your parenting game..."); } System.Threading.Thread.Sleep(2000); Console.WriteLine(); Utility.TamaTalks(tama.Satisfied ? "Want to play a game!?" : "Entertain me!", Color, Name); play = Utility.GetResponse(tama, owner); if (play) { Command(tama, Tamagotchi.Command.Play); } if (tama.Satisfied) { Utility.TamaTalks(play ? "You're so much fun! All that playing made me hungry!" : "Ok, next time...", Color, Name); } else { Utility.TamaTalks(play ? "You call that fun? Now - FEED ME!" : " FEED ME!", Color, Name); Command(tama, Tamagotchi.Command.Feed); } Utility.WriteMsg("It's getting late, you should put " + tama.Name + " to bed and turn off the lights!"); lights = Utility.GetResponse(tama, owner); if (tama.Satisfied) { if (lights) { Command(tama, Tamagotchi.Command.Sleep); } else { Command(tama, Tamagotchi.Command.Sleep); Utility.TamaTalks("So I can stay up all night!?", Color, Name); var stayUp = Utility.GetResponse(tama, owner); if (stayUp) { Command(tama, Tamagotchi.Command.Denied); Utility.WriteTamasState(tama); Utility.WriteMsg("Not a wise decision..."); System.Threading.Thread.Sleep(2000); } else { Command(tama, Tamagotchi.Command.Sleep); } } } else { var complaint = new List <string>(); complaint.AddRange(new String[] { "I'm not going to bed!", "You can't make me!", "Look at me - NOT SLEEPING! You're not the boss of me!", }); for (int i = 0; i < 3; i++) { if (lights) { Command(tama, Tamagotchi.Command.Sleep); } else { Command(tama, Tamagotchi.Command.Denied); } Utility.TamaTalks(complaint[i], Color, Name); Utility.WriteMsg("Send " + tama.Name + " to bed?"); lights = Utility.GetResponse(tama, owner); } if (!lights) { Utility.TamaTalks("Good, I'm never going to sleep.", Color, Name); Utility.WriteMsg("You have to put " + tama.Name + " to bed!"); lights = Utility.GetResponse(tama, owner); if (!lights) { Command(tama, Tamagotchi.Command.Denied); Utility.TamaTalks("*going berserk*", Color, Name); Utility.WriteMsg("Suit yourself..."); System.Threading.Thread.Sleep(2000); } else { Command(tama, Tamagotchi.Command.Sleep); } } } if (!lights) { Console.Clear(); Utility.WriteMsg("Since you let " + tama.Name + " stay up all night it's not waking up."); Utility.WriteMsg("If you don't want to end up with a bad pet \r\nyou need to let it know who's the boss!"); System.Threading.Thread.Sleep(2000); Console.WriteLine(); Utility.WriteMsg("Wake " + tama.Name + " up!"); bool wake = Utility.GetResponse(tama, owner); while (!wake) { var wakeIt = new List <string>(); wakeIt.AddRange(new String[] { "You should really wake " + tama.Name + " up...", "Wake it!", "Wake " + tama.Name + " or it will become lazy!", "Really, you should take some responsibility for your pet!", owner + ", wake it!!", "Come on, wake " + tama.Name + " up!", "Wake it up now!" }); Random r = new Random(); int index = r.Next(wakeIt.Count); Utility.TamaTalks("Zzzzzzz...", Color, Name); Utility.WriteMsg(wakeIt[index]); wake = Utility.GetResponse(tama, owner); } if (wake) { Command(tama, Tamagotchi.Command.Sleep); } } Utility.WriteTamasState(tama); Utility.TamaTalks(tama.Satisfied ? "Good morning " + owner + "! \r\nCan I have some breakfast, please?" : "Why did you wake me up!? \r\nYou better give me something tasty for breakfast... \r\n I only want candy!", Color, Name); Command(tama, Tamagotchi.Command.Feed); if (!tama.Satisfied) { var i = 0; while (tama.FoodItem == "bread") { var complaint = new List <string>(); complaint.AddRange(new String[] { "Bread isn't tasty... I want candy!", "I told you! I don't want bread, I want candy!!", "NOOOO BREEEAAAD!!!" }); Command(tama, Tamagotchi.Command.Denied); Utility.TamaTalks(complaint[i], Color, Name); i += 1; if (i == 3) { break; } Command(tama, Tamagotchi.Command.Feed); } Utility.WriteMsg(tama.FoodItem == "candy" ? "You shouldn't reward such bad behavior with candy..." : "Good, you're starting to make some progress."); System.Threading.Thread.Sleep(2000); } Utility.WriteTamasState(tama); if (tama.FoodItem == "bread" && !tama.Satisfied) { Utility.TamaTalks(tama.FoodItem + "Bread... *pout*", Color, Name); } if (tama.FoodItem != "nothing" && tama.Satisfied) { Utility.TamaTalks("YUMMM, " + tama.FoodItem + "!", Color, Name); } if (tama.FoodItem == "nothing") { Utility.TamaTalks(tama.Satisfied ? "Ok, but I'm really hungry..." : "Nothing, what! You're not feeding me...?", Color, Name); } if (tama.Full > 60) { Utility.WriteMsg("Looks like you need to clean up after " + tama.Name + ". \r\nWill you do it"); poop = Utility.GetResponse(tama, owner); if (poop) { Command(tama, Tamagotchi.Command.Poop); } } if (tama.Tired > 60 || tama.Happy < 60) { Utility.WriteMsg("Oh no, " + tama.Name + " isn't doing so well... He's tired and unhappy \r\nYou have to give it some medicine!"); bool meds = Utility.GetResponse(tama, owner); if (!meds) { tama.ChangeStage("dead"); Utility.WriteTamasState(tama); Utility.WriteMsg("Why, " + owner + "!? \r\nNow " + tama.Name + " is dead..."); Utility.WriteMsg("You really shouldn't have pets, " + owner + "..."); Console.WriteLine(); Utility.WriteMsg("Hit ENTER to shut down."); Console.ReadLine(); return; } Command(tama, "Medicated"); } else { System.Threading.Thread.Sleep(2000); } tama.ChangeStage(tama.Happy > 60 ? "goodAdult" : "badAdult"); Utility.WriteTamasState(tama); Utility.WriteMsg(tama.Satisfied ? "Good job " + owner + ", \r\nyou've raised your " + tama.Name + " to become good and well behaved pet!" : "Sorry, " + owner + ". You haven't done such a good job in raising " + tama.Name + "..."); if (tama.Satisfied) { Utility.TamaTalks("Would you like to play with me?", Color, Name); play = Utility.GetResponse(tama, owner); int i = 0; while (!play) { var wannaPlay = new List <string>(); wannaPlay.AddRange(new String[] { "But I thought we had fun together,\r\nwon't you play with me?", "You don't like me anymore? I want to play with you!", "Now I'm very sad... Please play with me?", "*cries*" }); Command(tama, Tamagotchi.Command.Denied); Utility.TamaTalks(wannaPlay[i], Color, Name); i += 1; if (i == 4) { break; } Utility.GetResponse(tama, owner); } if (play) { Command(tama, Tamagotchi.Command.Play); } } else { Utility.WriteMsg("You should play some with " + tama.Name + "."); play = Utility.GetResponse(tama, owner); int i = 0; while (play) { var wannaPlay = new List <string>(); wannaPlay.AddRange(new String[] { "I don't wanna play with you...", "Didn't you hear me? I don't want to play!", "NOOOOO!" }); if (poop) { Command(tama, Tamagotchi.Command.Play); } Utility.TamaTalks(wannaPlay[i], Color, Name); Utility.WriteMsg("Play with " + tama.Name); i += 1; if (i == 3) { break; } Utility.GetResponse(tama, owner); } } Utility.WriteTamasState(tama); if (tama.Satisfied) { Utility.TamaTalks(play ? "That was so much fun " + owner + " !" : "I'm sad now...", Color, Name); } else { Utility.TamaTalks(play ? "That was so much fun... NOT!" : "What ever...", Color, Name); } Console.WriteLine(); Utility.TamaTalks("I'm not feeling very well...", Color, Name); System.Threading.Thread.Sleep(2000); tama.ChangeStage(tama.Happy > 80 ? "angel" : "dead"); Utility.WriteTamasState(tama); if (tama.Satisfied) { Utility.WriteMsg(tama.Name + " has passed... You took good care of it. It had a happy life!"); Utility.WriteMsg("Hit ENTER to exit the game."); Console.ReadLine(); return; } else { Utility.WriteMsg(tama.Name + " has passed... \r\nSorry, but you're a terrible pet owner " + owner); Utility.WriteMsg("Hit ENTER to exit the game."); Console.ReadLine(); return; } }