public void Feed(Object sender, EventTammagochi e) { if (e.Move != Move.Feed) { return; } Action(" I am hungry!!!\n Feed him?"); }
public void Play(Object sender, EventTammagochi e) { if (e.Move != Move.Play) { return; } Action(" I want to Play!!\n Play with him?"); }
public void Walk(Object sender, EventTammagochi e) { if (e.Move != Move.Walk) { return; } Action(" I want to Walk!!!\n Walk with him?"); }
public void Sleep(Object sender, EventTammagochi e) { if (e.Move != Move.Sleep) { return; } Action("I want to sleep!!!\n Put to sleep ? "); }
public void Theat(Object sender, EventTammagochi e) { if (e.Move != Move.Treat) { return; } Action(" I'm sick!!!\n Treat him?"); life = 4; }