protected override void OnAwake() { base.OnAwake(); PoolManager = new PoolManager(); GameEntry.RegisterUpdateComponent(this); m_NextRuntime = Time.time; }
protected override void OnAwake() { base.OnAwake(); GameEntry.RegisterUpdateComponent(this); }
protected override void OnAwake() { base.OnAwake(); GameEntry.RegisterUpdateComponent(this); m_TimeManager = new TimeManager(); }