public static HitDamage GetDamage(LiveMonster src, LiveMonster dest) { HitDamage damage; double attrRateOn = 1; //属性相克的伤害修正 bool isCrt = false; if (dest.Avatar.MonsterConfig.AttrDef != null) { attrRateOn -= dest.Avatar.MonsterConfig.AttrDef[src.AttackType]; } if (src.RealCrt > 0)//存在暴击率 { if (MathTool.GetRandom(100) < src.RealCrt * GameConstants.CrtToRate) { attrRateOn *= (GameConstants.DefaultCrtDamage + src.CrtDamAddRate); isCrt = true; } } var realAttackType = MonsterBook.HasTag(src.CardId, "mattack") ? src.Attr : src.AttackType; if (realAttackType == 0)//物理攻击 { var damValue = Math.Max(1, (int)(src.RealAtk*(100-dest.RealDef*GameConstants.DefToRate)/100f * attrRateOn));//至少有1点伤害 var noDefDamValue = (int)(src.RealAtk * attrRateOn); damage = new HitDamage(damValue, noDefDamValue, 0, DamageTypes.Physical); } else { var damValue = (int)(src.RealAtk * (100 + src.RealMag * GameConstants.MagToRate) / 100f * attrRateOn); damage = new HitDamage(damValue, damValue, realAttackType, DamageTypes.Magic); dest.CheckMagicDamage(damage); } damage.IsCrt = isCrt; bool nodef = false; //无视防御 if (!src.BuffManager.HasBuff(BuffEffectTypes.NoSkill)) { src.SkillManager.CheckDamage(src, dest, true, damage, ref nodef); } if (!dest.BuffManager.HasBuff(BuffEffectTypes.NoSkill)) { dest.SkillManager.CheckDamage(src, dest, false, damage, ref nodef); } damage.SetDamage(DamageTypes.All, damage.Value); return damage; }
public static int GetMagicDamage(LiveMonster dest, HitDamage damage) { if (damage.Dtype == DamageTypes.Magic) { dest.CheckMagicDamage(damage); } return damage.Value; }