コード例 #1
0
        public MPConditionalEffect(List <string> gameModes, XmlNode node)
        {
            List <MPPerkCondition>  mpPerkConditionList  = new List <MPPerkCondition>();
            List <MPPerkEffectBase> mpPerkEffectBaseList = new List <MPPerkEffectBase>();

            foreach (XmlNode childNode1 in node.ChildNodes)
            {
                if (childNode1.Name == nameof(Conditions))
                {
                    foreach (XmlNode childNode2 in childNode1.ChildNodes)
                    {
                        if (childNode2.NodeType != XmlNodeType.Comment && childNode2.NodeType != XmlNodeType.SignificantWhitespace)
                        {
                            mpPerkConditionList.Add(MPPerkCondition.CreateFrom(gameModes, childNode2));
                        }
                    }
                }
                else if (childNode1.Name == nameof(Effects))
                {
                    foreach (XmlNode childNode2 in childNode1.ChildNodes)
                    {
                        if (childNode2.NodeType != XmlNodeType.Comment && childNode2.NodeType != XmlNodeType.SignificantWhitespace)
                        {
                            MPPerkEffect from = MPPerkEffect.CreateFrom(childNode2);
                            mpPerkEffectBaseList.Add((MPPerkEffectBase)from);
                        }
                    }
                }
            }
            this.Conditions = (IReadOnlyList <MPPerkCondition>)mpPerkConditionList;
            this.Effects    = (IReadOnlyList <MPPerkEffectBase>)mpPerkEffectBaseList;
        }
コード例 #2
0
        public static MPPerkEffect CreateFrom(XmlNode node)
        {
            string       key      = node?.Attributes?["type"]?.Value;
            MPPerkEffect instance = (MPPerkEffect)Activator.CreateInstance(MPPerkEffect.Registered[key], BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, (Binder)null, (object[])null, CultureInfo.InvariantCulture);

            instance.Deserialize(node);
            return(instance);
        }
コード例 #3
0
        private MPPerkObject(XmlNode node)
        {
            this._peer = (MissionPeer)null;
            this._conditionalEffects = new MPConditionalEffect.ConditionalEffectContainer();
            this._effects            = new List <MPPerkEffectBase>();
            this._name        = node.Attributes["name"].Value;
            this._description = node.Attributes["description"].Value;
            this.GameModes    = new List <string>((IEnumerable <string>)node.Attributes["game_mode"].Value.Split(','));
            for (int index = 0; index < this.GameModes.Count; ++index)
            {
                this.GameModes[index] = this.GameModes[index].Trim();
            }
            this.IconId        = node.Attributes["icon"].Value;
            this.PerkListIndex = 0;
            XmlNode attribute = (XmlNode)node.Attributes["perk_list"];

            if (attribute != null)
            {
                this.PerkListIndex = Convert.ToInt32(attribute.Value);
                this.PerkListIndex = this.PerkListIndex - 1;
            }
            foreach (XmlNode childNode in node.ChildNodes)
            {
                if (childNode.NodeType != XmlNodeType.Comment && childNode.NodeType != XmlNodeType.SignificantWhitespace)
                {
                    if (childNode.Name == "ConditionalEffect")
                    {
                        this._conditionalEffects.Add(new MPConditionalEffect(this.GameModes, childNode));
                    }
                    else if (childNode.Name == "Effect")
                    {
                        this._effects.Add((MPPerkEffectBase)MPPerkEffect.CreateFrom(childNode));
                    }
                    else if (childNode.Name == "OnSpawnEffect")
                    {
                        this._effects.Add((MPPerkEffectBase)MPOnSpawnPerkEffect.CreateFrom(childNode));
                    }
                    else if (childNode.Name == "RandomOnSpawnEffect")
                    {
                        this._effects.Add((MPPerkEffectBase)MPRandomOnSpawnPerkEffect.CreateFrom(childNode));
                    }
                }
            }
            this.HeroIdleAnimOverride       = node.Attributes["hero_idle_anim"]?.Value;
            this.HeroMountIdleAnimOverride  = node.Attributes["hero_mount_idle_anim"]?.Value;
            this.TroopIdleAnimOverride      = node.Attributes["troop_idle_anim"]?.Value;
            this.TroopMountIdleAnimOverride = node.Attributes["troop_mount_idle_anim"]?.Value;
            this._perkEventFlags            = MPPerkCondition.PerkEventFlags.None;
            foreach (MPConditionalEffect conditionalEffect in (List <MPConditionalEffect>) this._conditionalEffects)
            {
                foreach (MPPerkCondition condition in (IEnumerable <MPPerkCondition>)conditionalEffect.Conditions)
                {
                    this._perkEventFlags |= condition.EventFlags;
                }
            }
            foreach (MPConditionalEffect conditionalEffect in (List <MPConditionalEffect>) this._conditionalEffects)
            {
                foreach (MPPerkCondition condition in (IEnumerable <MPPerkCondition>)conditionalEffect.Conditions)
                {
                    if (condition is BannerBearerCondition)
                    {
                        this.HasBannerBearer = true;
                    }
                }
            }
        }