public void SetStartingParameters( LobbyGameClientHandler lobbyGameClientHandler, int playerIndex, int sessionKey, string address, int assignedPort, string multiplayerGameType, string scene) { this._lobbyGameClientHandler = lobbyGameClientHandler; this._gameClient = lobbyGameClientHandler.GameClient; this._playerIndex = playerIndex; this._sessionKey = sessionKey; this._address = address; this._assignedPort = assignedPort; this._multiplayerGameType = multiplayerGameType; this._scene = scene; }
public void SetStartingParameters(LobbyGameClientHandler lobbyGameClientHandler) => this._gameClient = lobbyGameClientHandler.GameClient;