public void SetStartingParameters(
     LobbyGameClientHandler lobbyGameClientHandler,
     int playerIndex,
     int sessionKey,
     string address,
     int assignedPort,
     string multiplayerGameType,
     string scene)
 {
     this._lobbyGameClientHandler = lobbyGameClientHandler;
     this._gameClient             = lobbyGameClientHandler.GameClient;
     this._playerIndex            = playerIndex;
     this._sessionKey             = sessionKey;
     this._address             = address;
     this._assignedPort        = assignedPort;
     this._multiplayerGameType = multiplayerGameType;
     this._scene = scene;
 }
コード例 #2
0
 public void SetStartingParameters(LobbyGameClientHandler lobbyGameClientHandler) => this._gameClient = lobbyGameClientHandler.GameClient;