/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { List<string> topten = this.SetUpText(); this.textComponent = new MultilineText( this.Game , font , topten , new Vector2( 20f , 100f ) , false ); this.Add(this.textComponent); base.Initialize(); }
/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { base.Initialize(); this.isSubmitted = false; this.name = DEFAULTUSER; this.message = "Press <<Enter>> or Button A to submit your score\nPress <<Escape>> or Big Button/Button Back to cancel."; this.onePixTexture = Utility.MakeOnePixTexture(this.GraphicsDevice); this.textComponent = new MultilineText( this.Game , this.font , this.CreateText() , new Vector2( this.GraphicsDevice.Viewport.Bounds.Center.X , this.GraphicsDevice.Viewport.Bounds.Center.Y ) , true ); this.textComponent.Initialize(); }