/// <summary> /// Use this method to set the score of the specified user in a game. /// </summary> /// <param name="disableEditMessage">Pass True, if the game message should not be automatically edited to include the current scoreboard</param> /// <param name="chatId">Required if inline_message_id is not specified. Unique identifier for the target chat</param> /// <param name="inlineMessageId">Required if chat_id and message_id are not specified. Identifier of the inline message</param> /// <param name="cancellationToken">A cancellation token that can be used by other objects or threads to receive notice of /// cancellation.</param> /// <param name="userId">User identifier</param> /// <param name="score">New score, must be non-negative</param> /// <param name="force">Pass True, if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters</param> /// <param name="messageId">Required if inline_message_id is not specified. Identifier of the sent message</param> /// <returns> /// On success, if the message was sent by the bot, returns the edited <see cref="Message" />., otherwise returns True. Returns an error, if the new score is not greater than the user's current score in the chat and force is False. /// </returns> public Task <object> SetGameScoreAsync(long userId, long score, bool force = false, bool disableEditMessage = false, string chatId = null, long messageId = 0, string inlineMessageId = null, CancellationToken cancellationToken = default(CancellationToken)) { Contracts.EnsureNotZero(userId, nameof(userId)); Contracts.EnsureNotNegativeNumber(score, nameof(score)); var parameters = new NameValueCollection(); if (string.IsNullOrWhiteSpace(chatId) && messageId == 0) { Contracts.EnsureNotNull(inlineMessageId, nameof(inlineMessageId)); parameters.Add("inline_message_id", inlineMessageId); } else if (string.IsNullOrWhiteSpace(inlineMessageId)) { Contracts.EnsureNotNull(chatId, nameof(chatId)); Contracts.EnsureNotZero(messageId, nameof(messageId)); parameters.Add("chat_id", chatId); parameters.Add("message_id", messageId); } parameters.Add("user_id", userId); parameters.Add("score", score); parameters.AddIf(force == true, "force", force); parameters.AddIf(disableEditMessage == true, "disable_edit_message", disableEditMessage); return(this.CallTelegramMethodAsync <object>(cancellationToken, "setGameScore", parameters)); }