public bool CheckBalancedPointOnSpiral(Point point) { var spiral = new ArchimedeanSpiral(Center, angleStep, SpiralRadius); var balancedPoint = spiral.BalancePoint(spiral.GetPoint()); while (point.GetDistance(Center) - balancedPoint.GetDistance(Center) > RadiusDifference) { balancedPoint = spiral.BalancePoint(spiral.GetPoint()); if (balancedPoint == point) { return(true); } } return(false); }
private Point ChoosePoint() { Point point; do { var pointOnSpiral = Spiral.GetPoint(); point = Spiral.BalancePoint(pointOnSpiral); }while (Rectangles.ContainPoint(point)); return(point); }