public void WriteSkinnedVertex(SkinnedVertex v) { _stream.WriteShort4N(v.Position); _stream.WriteShort2N(v.Texcoord); _stream.WriteUByte4N(v.Tangent); _stream.WriteUByte4(v.BlendIndices); _stream.WriteUByte4N(new RealQuaternion(v.BlendWeights)); }
public void WriteSkinnedVertex(SkinnedVertex v) { _stream.WriteFloat3(v.Position.IJK); _stream.WriteFloat2(v.Texcoord); _stream.WriteFloat3(v.Normal); _stream.WriteFloat3(v.Tangent.IJK); _stream.WriteFloat3(v.Binormal); _stream.WriteUByte4(v.BlendIndices); _stream.WriteUByte4N(new RealQuaternion(v.BlendWeights)); }
public void WriteSkinnedVertex(SkinnedVertex v) { throw new NotImplementedException(); }
public void WriteSkinnedVertex(SkinnedVertex v) { _stream.WriteFloat3(v.Position.XYZ); _stream.WriteFloat2(v.Texcoord); _stream.WriteFloat3(v.Normal); _stream.WriteFloat3(v.Tangent.XYZ); _stream.WriteFloat3(v.Binormal); _stream.WriteUByte4(v.BlendIndices); _stream.WriteUByte4N(new Vector4(v.BlendWeights)); }
public void WriteSkinnedVertex(SkinnedVertex v) { _stream.WriteShort4N(v.Position); _stream.WriteShort2N(v.Texcoord); _stream.WriteUByte4N(v.Tangent); _stream.WriteUByte4(v.BlendIndices); _stream.WriteUByte4N(new Vector4(v.BlendWeights)); }