protected override void UpdateMenu(bool active) { Counter.update(); CommandWindow.update(active && this.input_ready && CommandWindow.active); if (CommandWindow.is_cursor_moving) { HelpText.text = ""; } if (HelpText.text == "" && !CommandWindow.is_cursor_moving) { refresh_text(); } PressStartFlicker = (PressStartFlicker + 1) % 8; bool was_ready = ready; base.UpdateMenu(active); if (!was_ready && ready) { Global.game_system.Preparation_Events_Ready = true; } }
public void update() { Counter.update(); Left_Arrow.update(); Right_Arrow.update(); }