コード例 #1
0
 internal void set_next_level_bonus(Game_Actor actor, Game_Actor target)
 {
     for (int i = 0; i < 6; i++)
     {
         if (target != null &&
             Global.battalion.actors.Contains(target.id) &&
             //!actor.is_support_maxed(false, target.id) &&
             //!actor.is_support_level_maxed(target.id) &&
             actor.is_support_ready(target.id))
         {
             int bonus = actor.support_bonus_from_next_level(target.id, (Combat_Stat_Labels)i);
             Bonuses[i].stat_bonus(bonus);
         }
         else
         {
             Bonuses[i].stat_bonus(0);
         }
     }
 }