コード例 #1
0
ファイル: Tile.cs プロジェクト: Joxe/TacticsRPG
        public override void update()
        {
            m_hitbox.update();
            bool l_collided = CollisionManager.hexagonContains(this, MouseHandler.worldMouse(), TILE_WIDTH, TILE_HEIGHT);

            if (l_collided && !m_ignoreMouse && !m_tileMap.p_ignoreMouse)
            {
                m_tileMap.p_hover = this;
                if (m_tileAbove != null)
                {
                    m_tileAbove.ignoreMouse(true);
                }
                switch (m_tileState)
                {
                case TileState.Normal:
                    m_tileState = TileState.Hover;
                    break;

                case TileState.Hover:
                    if (MouseHandler.lmbDown())
                    {
                        m_tileState = TileState.Pressed;
                    }
                    break;

                case TileState.Pressed:
                    if (MouseHandler.lmbUp())
                    {
                        m_tileState = TileState.Hover;
                    }
                    break;

                case TileState.Toggle:
                    if (MouseHandler.lmbUp())
                    {
                        m_tileState = TileState.Normal;
                    }
                    m_tileState = TileState.Hover;
                    break;
                }
            }
            else
            {
                if (m_hoverOverToggle)
                {
                    m_tileState = TileState.Toggle;
                }
                else
                {
                    m_tileState = TileState.Normal;
                }
                if (m_tileAbove != null)
                {
                    m_tileAbove.ignoreMouse(false);
                }
            }
            base.update();
        }