private void Awake() { _targetPanel = FindObjectOfType <TargetPanel>(); _hitPanel = Resources.FindObjectsOfTypeAll <HitPanel>()[0]; _damagePanel = Resources.FindObjectsOfTypeAll <DamagePanel>()[0]; _uiAudio = FindObjectOfType <UIAudio>(); }
private void Awake() { All.Add(this); _myIcon = transform.GetChild(0).gameObject.GetComponent <Image>(); _uiAudio = FindObjectOfType <UIAudio>(); }