コード例 #1
0
        public static IEnumerable <ProofState> EvalStep(ProofState state)
        {
            Contract.Requires <ArgumentNullException>(state != null, "state");
            // one step
            // call the
            IEnumerable <ProofState> enumerable = null;
            var stmt = state.GetStmt();

            if (stmt is TacticVarDeclStmt)
            {
                enumerable = RegisterVariable(stmt as TacticVarDeclStmt, state);
            }
            else if (stmt is UpdateStmt)
            {
                var us = stmt as UpdateStmt;
                if (state.IsLocalAssignment(us))
                {
                    enumerable = UpdateLocalValue(us, state);
                }
                else if (state.IsArgumentApplication(us))
                {
                    //TODO: argument application
                }
                else if (state.IsTacticCall(us))
                {
                    enumerable = ApplyNestedTactic(state.Copy(), state.DafnyVars(), us);
                }
            }
            else if (stmt is AssignSuchThatStmt)
            {
                enumerable = EvaluateSuchThatStmt((AssignSuchThatStmt)stmt, state);
            }
            else if (stmt is PredicateStmt)
            {
                enumerable = ResolvePredicateStmt((PredicateStmt)stmt, state);
            }
            else if (stmt is TStatement || stmt is IfStmt || stmt is WhileStmt)
            {
                //TODO:
            }
            else
            {
                enumerable = DefaultAction(stmt, state);
            }

            foreach (var item in enumerable)
            {
                yield return(item.Copy());
            }
        }
コード例 #2
0
ファイル: Interpreter.cs プロジェクト: ggrov/tacny
    public static IEnumerable<ProofState> EvalStep(ProofState state) {
      Contract.Requires<ArgumentNullException>(state != null, "state");
      // one step
      // call the 
      IEnumerable<ProofState> enumerable = null;
      var stmt = state.GetStmt();
      if (stmt is TacticVarDeclStmt) {
        enumerable = RegisterVariable(stmt as TacticVarDeclStmt, state);
      } else if (stmt is UpdateStmt) {
        var us = stmt as UpdateStmt;
        if (state.IsLocalAssignment(us)) {
          enumerable = UpdateLocalValue(us, state);
        } else if (state.IsArgumentApplication(us)) {
          //TODO: argument application
        } else if (state.IsTacticCall(us)) {
          enumerable = ApplyNestedTactic(state.Copy(), state.DafnyVars(), us);
        }
      } else if (stmt is AssignSuchThatStmt) {
        enumerable = EvaluateSuchThatStmt((AssignSuchThatStmt)stmt, state);
      } else if (stmt is PredicateStmt) {
        enumerable = ResolvePredicateStmt((PredicateStmt)stmt, state);
      } else if (stmt is TStatement || stmt is IfStmt || stmt is WhileStmt) {
                //TODO: 
      } else {
        enumerable = DefaultAction(stmt, state);
      }

      foreach (var item in enumerable)
        yield return item.Copy();
    }
コード例 #3
0
ファイル: Interpreter.cs プロジェクト: ggrov/tacny
    public static IEnumerable<ProofState> EvalStep(ProofState state) {
      Contract.Requires<ArgumentNullException>(state != null, "state");

      IEnumerable<ProofState> enumerable = null;
      var stmt = state.GetStmt();

      //if the current frame is a control flow, e.g. match, no need to get stmt
      if(FlowControlMng.IsFlowControlFrame(state)) {
        enumerable = FlowControlMng.EvalNextControlFlow(stmt, state);
      } else {
        if(stmt is TacticVarDeclStmt) {
          enumerable = RegisterVariable(stmt as TacticVarDeclStmt, state);
        } else if(stmt is UpdateStmt) {
          var us = stmt as UpdateStmt;
          if(state.IsLocalAssignment(us)) {
            enumerable = UpdateLocalValue(us, state);
          } else if(state.IsArgumentApplication(us)) {
            //TODO: argument application ??
          } else if(state.IsTacticCall(us)){
            enumerable = EvalTacApp(us, state);
          } else {
            // apply atomic
            string sig = Util.GetSignature(us);
            //Firstly, check if this is a projection function
            var types =
              Assembly.GetAssembly(typeof(Atomic.Atomic))
                .GetTypes()
                .Where(t => t.IsSubclassOf(typeof(Atomic.Atomic)));
            foreach(var fType in types) {
              var porjInst = Activator.CreateInstance(fType) as Atomic.Atomic;
              if(sig == porjInst?.Signature) {
                //TODO: validate input countx
                enumerable = porjInst?.Generate(us, state);
              }
            }
          }
        } else if(stmt is AssignSuchThatStmt) {
          enumerable = EvalSuchThatStmt((AssignSuchThatStmt)stmt, state);
        } else if(stmt is PredicateStmt) {
          enumerable = EvalPredicateStmt((PredicateStmt)stmt, state);
        } else if(FlowControlMng.IsFlowControl(stmt)) {
          if(stmt is TacnyCasesBlockStmt) {
            enumerable = new Match().EvalInit(stmt, state);
          }
          //TODO: to implement if and while control flow
        } else {
          enumerable = DefaultAction(stmt, state);
        }
      }
      foreach(var item in enumerable)
        yield return item.Copy();
    }
コード例 #4
0
        public static IEnumerable <ProofState> EvalStep(ProofState state)
        {
            Contract.Requires <ArgumentNullException>(state != null, "state");

            IEnumerable <ProofState> enumerable = null;
            var stmt = state.GetStmt();

            //if the current frame is a control flow, e.g. match, no need to get stmt
            if (FlowControlMng.IsFlowControlFrame(state))
            {
                enumerable = FlowControlMng.EvalNextControlFlow(stmt, state);
            }
            else
            {
                if (stmt is TacticVarDeclStmt)
                {
                    enumerable = RegisterVariable(stmt as TacticVarDeclStmt, state);
                }
                else if (stmt is UpdateStmt)
                {
                    var us = stmt as UpdateStmt;
                    if (state.IsLocalAssignment(us))
                    {
                        enumerable = UpdateLocalValue(us, state);
                    }
                    else if (state.IsArgumentApplication(us))
                    {
                        //TODO: argument application ??
                    }
                    else if (state.IsTacticCall(us))
                    {
                        enumerable = EvalTacApp(us, state);
                    }
                    else
                    {
                        // apply atomic
                        string sig = Util.GetSignature(us);
                        //Firstly, check if this is a projection function
                        var types =
                            Assembly.GetAssembly(typeof(Atomic.Atomic))
                            .GetTypes()
                            .Where(t => t.IsSubclassOf(typeof(Atomic.Atomic)));
                        foreach (var fType in types)
                        {
                            var porjInst = Activator.CreateInstance(fType) as Atomic.Atomic;
                            if (sig == porjInst?.Signature)
                            {
                                //TODO: validate input countx
                                enumerable = porjInst?.Generate(us, state);
                            }
                        }
                    }
                }
                else if (stmt is AssignSuchThatStmt)
                {
                    enumerable = EvalSuchThatStmt((AssignSuchThatStmt)stmt, state);
                }
                else if (stmt is PredicateStmt)
                {
                    enumerable = EvalPredicateStmt((PredicateStmt)stmt, state);
                }
                else if (FlowControlMng.IsFlowControl(stmt))
                {
                    if (stmt is TacnyCasesBlockStmt)
                    {
                        enumerable = new Match().EvalInit(stmt, state);
                    }
                    //TODO: to implement if and while control flow
                }
                else
                {
                    enumerable = DefaultAction(stmt, state);
                }
            }
            foreach (var item in enumerable)
            {
                yield return(item.Copy());
            }
        }