public LifeSupportMonitoringWindow(LifeSupportController controller, GlobalSettings globalSettings, TacGameSettings gameSettings, RosterWindow rosterWindow) : base("Life Support Monitoring", 300, 300) { this.gameSettings = gameSettings; this.rosterWindow = rosterWindow; version = Utilities.GetDllVersion(this); windowPos.y = 75; }
public LifeSupportMonitoringWindow(LifeSupportController controller, Settings settings, SettingsWindow settingsWindow, RosterWindow rosterWindow) : base("Life Support Monitoring", 300, 300) { this.controller = controller; this.settings = settings; this.settingsWindow = settingsWindow; this.rosterWindow = rosterWindow; }
public override void OnStart(PartModule.StartState state) { Debug.Log("TAC Converter [" + this.GetInstanceID().ToString("X") + "][" + Time.time + "]: OnStart: " + state); base.OnStart(state); if (state != StartState.Editor) { controller = LifeSupportController.Instance; settings = controller.settings; part.force_activate(); } }
public override void OnStart(PartModule.StartState state) { Debug.Log("TAC Converter [" + this.GetInstanceID().ToString("X") + "][" + Time.time + "]: OnStart: " + state); base.OnStart(state); if (state != StartState.Editor) { controller = LifeSupportController.Instance; settings = controller.settings; } }