public override void OnSave(ConfigNode node) { if (FirstRun) { FirstRun = false; return; } else { var hoursDay = GameSettings.KERBIN_TIME ? 6 : 24; TacStartOnce.Instance.globalSettings.FoodConsumptionRate = FoodConsumptionRate / 60 / 60 / hoursDay; TacStartOnce.Instance.globalSettings.WaterConsumptionRate = WaterConsumptionRate / 60 / 60 / hoursDay; TacStartOnce.Instance.globalSettings.OxygenConsumptionRate = OxygenConsumptionRate / 60 / 60 / hoursDay; TacStartOnce.Instance.globalSettings.BaseElectricityConsumptionRate = BaseElectricityConsumptionRate / 60 / 60 / hoursDay; TacStartOnce.Instance.globalSettings.ElectricityConsumptionRate = ElectricityConsumptionRate / 60 / 60 / hoursDay; TacStartOnce.Instance.globalSettings.EvaElectricityConsumptionRate = EvaElectricityConsumptionRate / 60; TacStartOnce.Instance.globalSettings.EvaLampElectricityConsumptionRate = EvaLampElectricityConsumptionRate / 60; TacStartOnce.Instance.globalSettings.CO2ProductionRate = CO2ProductionRate / 60 / 60 / hoursDay; TacStartOnce.Instance.globalSettings.WasteProductionRate = WasteProductionRate / 60 / 60 / hoursDay; TacStartOnce.Instance.globalSettings.WasteWaterProductionRate = WasteWaterProductionRate / 60 / 60 / hoursDay; //Change EVA resource values AddLifeSupport als = new AddLifeSupport(); als.ChangeValues(); } }
public override void OnSave(ConfigNode node) { if (FirstRun) { FirstRun = false; return; } else { //Convert Hourly amounts from UI back to per second. TacStartOnce.Instance.globalSettings.MaxDeltaTime = MaxDeltaTime; TacStartOnce.Instance.globalSettings.ElectricityMaxDeltaTime = ElectricityMaxDeltaTime; TacStartOnce.Instance.globalSettings.MaxTimeWithoutFood = MaxTimeWithoutFood * 60 * 60; TacStartOnce.Instance.globalSettings.MaxTimeWithoutOxygen = MaxTimeWithoutOxygen * 60; TacStartOnce.Instance.globalSettings.MaxTimeWithoutWater = MaxTimeWithoutWater * 60 * 60; TacStartOnce.Instance.globalSettings.MaxTimeWithoutElectricity = MaxTimeWithoutElectricity * 60; double TOLERANCE = 1; if (Math.Abs(TacStartOnce.Instance.globalSettings.EvaDefaultResourceAmount - EvaDefaultResourceAmount) > TOLERANCE) { TacStartOnce.Instance.globalSettings.EvaDefaultResourceAmount = EvaDefaultResourceAmount; //Change EVA resource values AddLifeSupport als = new AddLifeSupport(); als.ChangeValues(); } } }
public override void OnSave(ConfigNode node) { if (upgrade135) { //Save the actual per second values that TAC LS uses. node.SetValue("FoodConsumptionRate", FoodConsumptionRate); node.SetValue("WaterConsumptionRate", WaterConsumptionRate); node.SetValue("OxygenConsumptionRate", OxygenConsumptionRate); node.SetValue("BaseElectricityConsumptionRate", BaseElectricityConsumptionRate); node.SetValue("ElectricityConsumptionRate", ElectricityConsumptionRate); node.SetValue("EvaElectricityConsumptionRate", EvaElectricityConsumptionRate); node.SetValue("EvaLampElectricityConsumptionRate", EvaLampElectricityConsumptionRate); node.SetValue("CO2ProductionRate", CO2ProductionRate); node.SetValue("WasteProductionRate", WasteProductionRate); node.SetValue("WasteWaterProductionRate", WasteWaterProductionRate); OnLoad(node); node.SetValue("displayFoodConsumptionRate", displayFoodConsumptionRate); node.SetValue("displayWaterConsumptionRate", displayWaterConsumptionRate); node.SetValue("displayOxygenConsumptionRate", displayOxygenConsumptionRate); node.SetValue("displayBaseElectricityConsumptionRate", displayBaseElectricityConsumptionRate); node.SetValue("displayElectricityConsumptionRate", displayElectricityConsumptionRate); node.SetValue("displayEvaElectricityConsumptionRate", displayEvaElectricityConsumptionRate); node.SetValue("displayEvaLampElectricityConsumptionRate", displayEvaLampElectricityConsumptionRate); node.SetValue("displayCO2ProductionRate", displayCO2ProductionRate); node.SetValue("displayWasteProductionRate", displayWasteProductionRate); node.SetValue("displayWasteWaterProductionRate", displayWasteWaterProductionRate); upgrade135 = false; node.SetValue("upgrade135", false); return; } if (HighLogic.LoadedScene != GameScenes.MAINMENU) { //Change EVA resource values AddLifeSupport als = new AddLifeSupport(); als.ChangeValues(); } //Set the actual values from the display values at per second values. float hoursDay = GameSettings.KERBIN_TIME ? 6f : 24f; FoodConsumptionRate = displayFoodConsumptionRate / 60f / 60f / hoursDay; WaterConsumptionRate = displayWaterConsumptionRate / 60f / 60f / hoursDay; OxygenConsumptionRate = displayOxygenConsumptionRate / 60f / 60f / hoursDay; BaseElectricityConsumptionRate = displayBaseElectricityConsumptionRate / 60f / 60f / hoursDay; ElectricityConsumptionRate = displayElectricityConsumptionRate / 60f / 60f / hoursDay; EvaElectricityConsumptionRate = displayEvaElectricityConsumptionRate / 60f; EvaLampElectricityConsumptionRate = displayEvaLampElectricityConsumptionRate / 60f; CO2ProductionRate = displayCO2ProductionRate / 60f / 60f / hoursDay; WasteProductionRate = displayWasteProductionRate / 60f / 60f / hoursDay; WasteWaterProductionRate = displayWasteWaterProductionRate / 60 / 60 / hoursDay; //Save the actual per second values that TAC LS uses. node.SetValue("FoodConsumptionRate", FoodConsumptionRate); node.SetValue("WaterConsumptionRate", WaterConsumptionRate); node.SetValue("OxygenConsumptionRate", OxygenConsumptionRate); node.SetValue("BaseElectricityConsumptionRate", BaseElectricityConsumptionRate); node.SetValue("ElectricityConsumptionRate", ElectricityConsumptionRate); node.SetValue("EvaElectricityConsumptionRate", EvaElectricityConsumptionRate); node.SetValue("EvaLampElectricityConsumptionRate", EvaLampElectricityConsumptionRate); node.SetValue("CO2ProductionRate", CO2ProductionRate); node.SetValue("WasteProductionRate", WasteProductionRate); node.SetValue("WasteWaterProductionRate", WasteWaterProductionRate); }