/// <summary> /// 抬起敲下的鼓 /// </summary> /// <param name="dt"></param> /// <param name="iterate"></param> public void RelaseKnockPlay(DrumType dt) { switch (dt) { case DrumType.LeftFace: RelaseLeftFace(); break; case DrumType.RightFace: RelaseRightFace(); break; case DrumType.LeftSide: RelaseLeftSide(); break; case DrumType.RightSide: RelaseRightSide(); break; case DrumType.FaceAll: RelaseLeftFace(); RelaseRightFace(); break; case DrumType.SideAll: RelaseLeftSide(); RelaseRightSide(); break; } if (Knocked != null) { DrumKnockArgs dka = new DrumKnockArgs(); dka.DrumType = dt; Knocked(this, dka); } }
/// <summary> /// 敲击右侧鼓后处理 /// </summary> /// <param name="arg1"></param> /// <param name="arg2"></param> void drumHead_Knocked(Drumhead arg1, DrumKnockArgs arg2) { //tbDoubleKits.Text = dbkKit.ToString(); }