public void Add(WorldObject obj) { if (obj == null) { return; } if (obj is Grid) { gameGrids.Add((Grid)obj); } else { gameObjects.Add(obj); } }
public Command(WorldObject receiver) { this.receiver = receiver; }
public void Add(WorldObject obj) { if (obj == null) { return; } if (obj is Grid) { gameGrids.Add((Grid)obj); } else { gameObjects.Add(obj); } }
public Command(WorldObject receiver) { this.receiver = receiver; }