public List <Shop_MysticShop> GetList(int shoptype) { List <Shop_MysticShop> list = new List <Shop_MysticShop>(); int sellCount = Shop_MysticShopModel.GetSellCount(shoptype); for (int i = 1; i <= sellCount; i++) { Dictionary <int, WeightRandom> dictionary = this.mList[i]; int random = dictionary[shoptype].GetRandom(); list.Add(LocalModelManager.Instance.Shop_MysticShop.GetBeanById(random)); } return(list); }
public void InitializeAll() { Goods_foodModel model = this.Goods_food; Equip_equipModel model2 = this.Equip_equip; Skill_slotoutcostModel model3 = this.Skill_slotoutcost; Config_configModel model4 = this.Config_config; Box_SilverNormalBoxModel model5 = this.Box_SilverNormalBox; Skill_slotinModel model6 = this.Skill_slotin; Room_eventgameturnModel model7 = this.Room_eventgameturn; Operation_moveModel model8 = this.Operation_move; Character_BabyModel model9 = this.Character_Baby; Shop_itemModel model10 = this.Shop_item; Character_CharModel model11 = this.Character_Char; Language_lauguageModel model12 = this.Language_lauguage; Skill_dropinModel model13 = this.Skill_dropin; Drop_FakeDropModel model14 = this.Drop_FakeDrop; Room_eventangelskillModel model15 = this.Room_eventangelskill; Box_ChapterBoxModel model16 = this.Box_ChapterBox; Equip_UpgradeModel model17 = this.Equip_Upgrade; Stage_Level_activityModel model18 = this.Stage_Level_activity; Character_LevelModel model19 = this.Character_Level; Room_eventdemontext2loseModel model20 = this.Room_eventdemontext2lose; Achieve_AchieveModel model21 = this.Achieve_Achieve; Sound_soundModel model22 = this.Sound_sound; Box_ActivityModel model23 = this.Box_Activity; Fx_fxModel model24 = this.Fx_fx; Shop_MysticShopModel model25 = this.Shop_MysticShop; Curve_curveModel model26 = this.Curve_curve; Equip2_equip2Model model27 = this.Equip2_equip2; Stage_Level_chapter12Model model28 = this.Stage_Level_chapter12; Stage_Level_chapter13Model model29 = this.Stage_Level_chapter13; Stage_Level_chapter10Model model30 = this.Stage_Level_chapter10; Stage_Level_chapter11Model model31 = this.Stage_Level_chapter11; Buff_aloneModel model32 = this.Buff_alone; Goods_goodsModel model33 = this.Goods_goods; Box_SilverBoxModel model34 = this.Box_SilverBox; Room_soldierupModel model35 = this.Room_soldierup; Stage_Level_chapter9Model model36 = this.Stage_Level_chapter9; Test_AttrValueModel model37 = this.Test_AttrValue; Stage_Level_chapter7Model model38 = this.Stage_Level_chapter7; Stage_Level_chapter8Model model39 = this.Stage_Level_chapter8; Stage_Level_chapter5Model model40 = this.Stage_Level_chapter5; Stage_Level_chapter6Model model41 = this.Stage_Level_chapter6; Stage_Level_chapter3Model model42 = this.Stage_Level_chapter3; Room_roomModel model43 = this.Room_room; Room_eventdemontext2skillModel model44 = this.Room_eventdemontext2skill; Stage_Level_chapter4Model model45 = this.Stage_Level_chapter4; Stage_Level_chapter1Model model46 = this.Stage_Level_chapter1; Room_colorstyleModel model47 = this.Room_colorstyle; Stage_Level_chapter2Model model48 = this.Stage_Level_chapter2; Stage_Level_stagechapterModel model49 = this.Stage_Level_stagechapter; Shop_MysticShopShowModel model50 = this.Shop_MysticShopShow; Drop_harvestModel model51 = this.Drop_harvest; Box_TimeBoxModel model52 = this.Box_TimeBox; Preload_loadModel model53 = this.Preload_load; Room_levelModel model54 = this.Room_level; Shop_ReadyShopModel model55 = this.Shop_ReadyShop; Skill_superModel model56 = this.Skill_super; Shop_ShopModel model57 = this.Shop_Shop; Soldier_standardModel model58 = this.Soldier_standard; Skill_aloneModel model59 = this.Skill_alone; Goods_waterModel model60 = this.Goods_water; Soldier_soldierModel model61 = this.Soldier_soldier; Beat_beatModel model62 = this.Beat_beat; Weapon_weaponModel model63 = this.Weapon_weapon; Skill_skillModel model64 = this.Skill_skill; Skill_greedyskillModel model65 = this.Skill_greedyskill; Shop_GoldModel model66 = this.Shop_Gold; Skill_slotfirstModel model67 = this.Skill_slotfirst; Exp_expModel model68 = this.Exp_exp; Drop_GoldModel model69 = this.Drop_Gold; Drop_DropModel model70 = this.Drop_Drop; Stage_Level_activitylevelModel model71 = this.Stage_Level_activitylevel; Skill_slotoutModel model72 = this.Skill_slotout; }