コード例 #1
0
    // Use this for initialization
    void Start()
    {
        //게임씬으로 시작시 리소스로딩이 안되어 있기 때문에,
        //   작업편의성을 위해 직접 동기로 불러오는 처리를 넣는다.
        if (false == Single.resource.IsCompleteLoad())
        {
            Single.resource.Load_Sync();
        }


        Table.File_NodeInfo table = Single.resource._nodeInfo;
        foreach (Table.NodeInfo nodeFrom in table._data)
        {
            _graph.AddNode(new NavGraphNode(nodeFrom.nodeNum, _town.position + nodeFrom.nodePos));
        }

        foreach (Table.NodeInfo nodeFrom in table._data)
        {
            foreach (int edgeTo in nodeFrom.edgeList)
            {
                _graph.AddEdge(new GraphEdge(nodeFrom.nodeNum, edgeTo));
            }
        }

        //Debug.DrawLine(Vector3.zero, new Vector3(1, 1, 0), Color.red);
        //Debug.Assert (false, "sdfsdfsdfsdf assert");
    }
コード例 #2
0
    void Update()
    {
        if (true == _saveXML)
        {
            Table.File_NodeInfo      table    = Single.resource._nodeInfo;
            List <Table.NodeInfo>    saveList = new List <Table.NodeInfo>();
            NodeInfo_MonoBehaviour[] monoList = _town.GetComponentsInChildren <NodeInfo_MonoBehaviour>(false);
            foreach (NodeInfo_MonoBehaviour mono in monoList)
            {
                saveList.Add(new Table.NodeInfo(mono._nodeNumber, mono.transform.localPosition, mono._adjacencyEdgeList));
            }
            table._data = saveList;
            table.SaveXML("Assets/StreamingAssets/" + "townNode.xml", table._data);

            //---------------
            _saveXML = false;
        }

        if (true == _loadXML)
        {
            Table.File_NodeInfo      table    = Single.resource._nodeInfo;
            NodeInfo_MonoBehaviour[] monoList = _town.GetComponentsInChildren <NodeInfo_MonoBehaviour>(false);
            foreach (NodeInfo_MonoBehaviour mono in monoList)
            {
                GameObject.Destroy(mono.gameObject);
            }
            foreach (Table.NodeInfo info in table._data)
            {
                this.AddNodePrefab(info);
            }


            //---------------
            _loadXML = false;
        }

        if (true == _updateNode)
        {
            NodeInfo_MonoBehaviour[] monoList = _town.GetComponentsInChildren <NodeInfo_MonoBehaviour>(false);
            foreach (NodeInfo_MonoBehaviour mono in monoList)
            {
                //mono.UpdateEdgeList();
                mono._isUpdateValue = true;
            }
            _updateNode = false;
        }
    }