public void Init() { Debug.Log("SocialSync.Init"); _coroutineFactory = GameApplication.Instance.CoroutineFactory; _connectionHandler = new ConnectionHandler(); _connectionHandler.Init(gameDB, _coroutineFactory); _loggerModule = CoreLogger.RegisterModule(GetType().Name); SocialStateData socialData = socialStateModel.GetState(); _socialConnectionStatus = new Dictionary <SocialNetwork, bool>(); _socialConnectionStatus.Add(SocialNetwork.Facebook, (socialData.facebookId != "")); _socialConnectionStatus.Add(SocialNetwork.GameCenter, (socialData.gameCenterId != "")); _socialConnectionStatus.Add(SocialNetwork.PlayServices, (socialData.googlePlayId != "")); _socialUserId = new Dictionary <SocialNetwork, string>(); _socialUserId.Add(SocialNetwork.Facebook, socialData.facebookId); _socialUserId.Add(SocialNetwork.GameCenter, socialData.gameCenterId); _socialUserId.Add(SocialNetwork.PlayServices, socialData.googlePlayId); Data.DataElement connConfig = GameApplication.GetConfiguration("connection"); if (!connConfig.IsNull) { _fakeFacebookId = (!connConfig.ContainsKey(_configKeyFakeFacebookId)) ? "0" : (string)connConfig[_configKeyFakeFacebookId]; _fakeGameCenterId = (!connConfig.ContainsKey(_configKeyFakeGameCenterId)) ? "0" : (string)connConfig[_configKeyFakeGameCenterId]; _fakePlayServicesId = (!connConfig.ContainsKey(_configKeyFakePlayServicesId)) ? "0" : (string)connConfig[_configKeyFakePlayServicesId]; } }
public void Init(IGameDB gameDB, ICoroutineFactory coroutineFactory) { _gameDB = gameDB; _coroutineFactory = coroutineFactory; _emptyBody = _encoding.GetBytes(" "); Data.DataElement connConfig = GameApplication.GetConfiguration("connection"); _url = (connConfig.IsNull || !connConfig.ContainsKey(_configKeyURL)) ? _defaultUrl : (string)connConfig[_configKeyURL]; // TODO - replace this with real versioning mechanism TBD string clientVersion = (connConfig.IsNull || !connConfig.ContainsKey(_configKeyClientVersion)) ? "1.0" : (string)connConfig[_configKeyClientVersion]; string clientConfigVersion = (connConfig.IsNull || !connConfig.ContainsKey(_configKeyClientConfigVersion)) ? "1.0" : (string)connConfig[_configKeyClientConfigVersion]; _headers = new Dictionary <string, string>(); _headers.Add(_keyToken, ""); _headers.Add(_keyClientVersion, clientVersion); _headers.Add(_keyClientConfigVersion, clientConfigVersion); _headers.Add("Content-Length", "1"); }
public ServerAddress GetServerAddress() { if (HasSavedServerAddress()) { return new ServerAddress() { ip = PlayerPrefs.GetString(IP_KEY), port = PlayerPrefs.GetInt(PORT_KEY) } } ; DataElement logServerConfig = GameApplication.GetConfiguration("serverLogger"); if (logServerConfig != null) { return new ServerAddress() { ip = logServerConfig["ip"], port = logServerConfig["port"] } } ; return(defaultServer); }
public DataElement GetConfiguration(string id = "") { return(GameApplication.GetConfiguration(id)); }
public void Init() { _connConfig = GameApplication.GetConfiguration("connection"); }
public IPromise TryConnectToServer() { if (!initialized) { promise.Dispatch(); return(promise); } // Avoid running model sync when uploading gld if (IsUploadScene()) { logger.Log(Tag, "Running in upload mode - skipping connection with the server..."); promise.Dispatch(); return(promise); } if (Application.isEditor && !GsdkSettingsData.Instance.IsConnectionEnabled) { logger.Log(Tag, "Editor Connection is disabled in gsdk settings - will not fetch GLD from the server"); promise.Dispatch(); return(promise); } syncType = SyncType.OnDemand; //Load configs Data.DataElement connConfig = GameApplication.GetConfiguration("connection"); string sType = (connConfig.IsNull || !connConfig.ContainsKey(SYNC_TYPE_KEY)) ? "Continuous" : (string)connConfig[SYNC_TYPE_KEY]; syncLoopLength = (connConfig.IsNull || !connConfig.ContainsKey(SYNC_LOOP_KEY)) ? syncLoopLength : (float)connConfig[SYNC_LOOP_KEY]; bool sEnabled = (connConfig.IsNull || !connConfig.ContainsKey(SYNC_ENABLED_KEY)) ? true : (bool)connConfig[SYNC_ENABLED_KEY]; if (!sEnabled) { _dataSyncEnabled = false; } try { syncType = (SyncType)Enum.Parse(typeof(SyncType), sType, true); } catch (Exception ex) { logger.LogError(Tag, string.Format("Wrong configuraton in connection config file, the {0} key is not of the type SyncType \n Message received:{1}", SYNC_TYPE_KEY, ex.Message)); } if (syncType != SyncType.Off) { _coroutineFactory.StartCoroutine(() => WaitForState(SyncLoopState.Connected)); } switch (syncType) { case SyncType.OnDemand: _coroutineFactory.StartCoroutine(() => StartOnDemandMode(false)); break; case SyncType.Continuous: _coroutineFactory.StartCoroutine(AsyncLoop); break; case SyncType.Off: promise.Dispatch(); break; default: break; } return(promise); }
public void Init() { Data.DataElement connConfig = GameApplication.GetConfiguration("connection"); _bucketId = (connConfig.IsNull || !connConfig.ContainsKey(_configBucketId)) ? "" : (string)connConfig[_configBucketId]; }