public override void InspectorUpdate() { UpdateAxeState(); if (weaponStand) { weaponStand.UpdateStandDirection(); } }
public override void InspectorUpdate() { if (weaponStand) { weaponStand.UpdateStandDirection(); } base.InspectorUpdate(); }
public override void InspectorUpdate() { UpdateAxeState(); if (weaponStand) { weaponStand.UpdateStandDirection(); } }
public override void InspectorUpdate() { if (weaponStand) { weaponStand.UpdateStandDirection(); } base.InspectorUpdate(); }