public static int Add(int personId, string roleFirstName, string roleLastName, string roleFullName) { if (string.IsNullOrEmpty(roleFullName)) { roleFullName = string.Empty; if (!string.IsNullOrEmpty(roleFirstName)) { roleFullName = roleFirstName; } if (!string.IsNullOrEmpty(roleLastName)) { roleFullName = string.Format("{0} {1}", roleFullName, roleLastName); } } var entity = new RoleEntity { PersonId = personId, FirstName = roleFirstName, LastName = roleLastName, FullName = roleFullName }; var filter = new PredicateExpression { RoleFields.FirstName == roleFirstName, RoleFields.LastName == roleLastName, RoleFields.FullName == roleFullName, RoleFields.PersonId == personId }; return Database.AddOrUpdateEntity(entity, filter, false).RoleId; }
/// <summary> setups the sync logic for member _role</summary> /// <param name="relatedEntity">Instance to set as the related entity of type entityType</param> private void SetupSyncRole(IEntityCore relatedEntity) { if(_role!=relatedEntity) { DesetupSyncRole(true, true); _role = (RoleEntity)relatedEntity; this.PerformSetupSyncRelatedEntity( _role, new PropertyChangedEventHandler( OnRolePropertyChanged ), "Role", TVJunkie.DatabaseAccessLayer.RelationClasses.StaticArtworkToRoleRelations.RoleEntityUsingRoleIdStatic, true, new string[] { } ); } }
/// <summary> Removes the sync logic for member _role</summary> /// <param name="signalRelatedEntity">If set to true, it will call the related entity's UnsetRelatedEntity method</param> /// <param name="resetFKFields">if set to true it will also reset the FK fields pointing to the related entity</param> private void DesetupSyncRole(bool signalRelatedEntity, bool resetFKFields) { this.PerformDesetupSyncRelatedEntity( _role, new PropertyChangedEventHandler( OnRolePropertyChanged ), "Role", TVJunkie.DatabaseAccessLayer.RelationClasses.StaticArtworkToRoleRelations.RoleEntityUsingRoleIdStatic, true, signalRelatedEntity, "ArtworkToRoles", resetFKFields, new int[] { (int)ArtworkToRoleFieldIndex.RoleId } ); _role = null; }
protected ArtworkToRoleEntity(SerializationInfo info, StreamingContext context) : base(info, context) { if(SerializationHelper.Optimization != SerializationOptimization.Fast) { _artwork = (ArtworkEntity)info.GetValue("_artwork", typeof(ArtworkEntity)); if(_artwork!=null) { _artwork.AfterSave+=new EventHandler(OnEntityAfterSave); } _role = (RoleEntity)info.GetValue("_role", typeof(RoleEntity)); if(_role!=null) { _role.AfterSave+=new EventHandler(OnEntityAfterSave); } this.FixupDeserialization(FieldInfoProviderSingleton.GetInstance()); } // __LLBLGENPRO_USER_CODE_REGION_START DeserializationConstructor // __LLBLGENPRO_USER_CODE_REGION_END }