コード例 #1
0
        public TessellatedSolid ConvertToTessellatedSolidMarchingCubes(int approximateNumberOfTriangles = -1)
        {
            MarchingCubesCrossSectionSolid marchingCubesAlgorithm;

            if (approximateNumberOfTriangles == -1)
            {
                marchingCubesAlgorithm = new MarchingCubesCrossSectionSolid(this);
            }
            else
            {
                var solidDimensions = Bounds[1].subtract(Bounds[0]);
                var bbVolume        = solidDimensions.Aggregate(1.0, (acc, val) => acc * val);
                var biggestSideArea = bbVolume / solidDimensions.Min();
                var areaPerTriangle = biggestSideArea / (MarchingCubesCrossSectionSolid.NumTrianglesOnSideFactor * approximateNumberOfTriangles);
                var discretization  = 2 * Math.Sqrt(areaPerTriangle);
                marchingCubesAlgorithm = new MarchingCubesCrossSectionSolid(this, discretization);
            }
            return(marchingCubesAlgorithm.Generate());
        }
コード例 #2
0
        public TessellatedSolid ConvertToTessellatedSolidMarchingCubes(int approximateNumberOfTriangles = -1)
        {
            MarchingCubesCrossSectionSolid marchingCubesAlgorithm;

            if (approximateNumberOfTriangles == -1)
            {
                marchingCubesAlgorithm = new MarchingCubesCrossSectionSolid(this);
            }
            else
            {
                var solidDimensions = Bounds[1] - Bounds[0];
                var bbVolume        = solidDimensions.X * solidDimensions.Y * solidDimensions.Z;
                var biggestSideArea = bbVolume / Math.Min(solidDimensions.X, Math.Min(solidDimensions.Y, solidDimensions.Z));
                var areaPerTriangle = biggestSideArea / (MarchingCubesCrossSectionSolid.NumTrianglesOnSideFactor * approximateNumberOfTriangles);
                var discretization  = 2 * Math.Sqrt(areaPerTriangle);
                marchingCubesAlgorithm = new MarchingCubesCrossSectionSolid(this, discretization);
            }
            return(marchingCubesAlgorithm.Generate());
        }
コード例 #3
0
        public TessellatedSolid ConvertToTessellatedSolidMarchingCubes(double gridSize)
        {
            var marchingCubesAlgorithm = new MarchingCubesCrossSectionSolid(this, gridSize);

            return(marchingCubesAlgorithm.Generate());
        }