void insteantTravel(Delorean delorean, effects worm) { Vehicle DMC = delorean.getDelorean(); DMC.DirtLevel = 12; Function.Call(Hash.SET_CLOCK_TIME, ((delorean.fh1 * 10) + delorean.fh2), ((delorean.fm1 * 10) + delorean.fm2), 0); if (delorean.refilltimecurcuits) { Sounds.sparksfeul.Stop(); } Script.Wait(10); delorean.timetravelentry(); Script.Wait(10); Sounds.Timetravelreentery.Play(); Script.Wait(10); if (!delorean.RCmode) { removePedsandVehicles(DMC); } else { TTTFmenu.RCmode = false; TTTFmenu.rcmodel = ""; mainsystem.TTTF.setmenu(true); delorean.ToggleRCmode(); } Script.Wait(10); Game.Player.WantedLevel = 0; Script.Wait(10); delorean.refilltimecurcuits = false; Script.Wait(10); }
void cutScene(Delorean delorean, effects worm) { Vehicle DMC = delorean.getDelorean(); DMC.IsInvincible = true; if (delorean.refilltimecurcuits) { Sounds.sparksfeul.Stop(); Sounds.sparksbttf3.Stop(); } effects.make_effect("scr_rcpaparazzo1", "scr_rcpap1_camera", DMC); Sounds.Timetravelreenterycutscene3.Play(); if (!stoponce) { DMC.FreezePosition = true; DMC.HasCollision = false; stoponce = true; } DMC.IsVisible = false; DMC.EngineRunning = false; // TODO - replace flame trail effects for bttf3 and bttf3rr if (Game.Player.Character.IsInVehicle(DMC)) { if (Game.Player.WantedLevel > 0) { Game.Player.WantedLevel = 0; } delorean.timetravelentry(); CharacterTravel(delorean); reentry(DMC); } else { delorean.timetravelentry(); delorean.refilltimecurcuits = false; Script.Wait(10); } }
void cutScene(Delorean delorean, effects worm) { Vehicle DMC = delorean.getDelorean(); DMC.IsInvincible = true; if (delorean.refilltimecurcuits) { Sounds.sparksfeul.Stop(); } int temp = effects.make_effect("core", "veh_exhaust_spacecraft", "", "", "", new Vector3(0f, 0f, 0f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); Sounds.Timetravelreenterycutscene.Play(); if (!stoponce) { DMC.FreezePosition = true; DMC.HasCollision = false; stoponce = true; } DMC.IsVisible = false; DMC.EngineRunning = false; timecurcuitssystem.effectProps[DMC.NumberPlate.Trim()].wormholeHide(DMC); float fireY = -0.1f; flameTrails[0] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[1] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[2] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 1.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[3] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 1.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[4] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 3f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[5] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 3f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[6] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 4.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[7] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 4.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[8] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 6f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[9] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 6f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[10] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 7.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[11] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 7.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[12] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 9f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[13] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 9f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[14] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 10.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); flameTrails[15] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 10.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC); //if (Function.Call<bool>(Hash.IS_VEHICLE_EXTRA_TURNED_ON, new InputArgument[] { DMC, 10 })) //{ // Function.Call(Hash.SET_VEHICLE_EXTRA, new InputArgument[] { DMC, 10, -1 }); //} effects.reseteffects(temp); if (Game.Player.Character.IsInVehicle(DMC)) { if (Game.Player.WantedLevel > 0) { Game.Player.WantedLevel = 0; } delorean.timetravelentry(); CharacterTravel(delorean); reentry(DMC); } else { delorean.timetravelentry(); delorean.refilltimecurcuits = false; Script.Wait(10); } }